Speedmetall has 1000 DLs on FU - - Page 2

Speedmetall has 1000 DLs on FU -

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

bamb wrote:There was some speed metal inspired map where the ground was very soft, that some people insisted on playing. End result for me:
Image
:(
That would be speedy metal 2. Actually, speedmetal was inspired by that map. It was so shitty that runecrafted took it and remade it into the speedmetal that is today. Heh...that thing gave out like 112 metal per mex.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

I think i will make that Rayden Suggestion.. but it will have to wait, there are some other things in the Pipeline..
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

I LOVE SPEED METAL.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

your avatar says it all
(BOOM. HEADSHOT(TED) )
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

I made wide open combat and it has over 1000 downloads :? I remember when I first released it I told mother that it would be a curse because I knew it would be very popular but I made it in only a couple of hours (compared to the huge amount of time I put into other maps). Anyways, I'm glad I no longer see it being played so much :twisted:
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

would anyone complain if I deleted it off of FU?
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Forboding Angel wrote:would anyone complain if I deleted it off of FU?
Even though I dislike the map(s) I don't think it would be wise to use our authority in that manner.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Forboding Angel wrote:would anyone complain if I deleted it off of FU?
only if you delete flattypatty and several assorted others. I really think speed metal is not bad.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Whats this our meatbag? :P

Yeah, delete it.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

hrmph wrote:
Forboding Angel wrote:would anyone complain if I deleted it off of FU?
Even though I dislike the map(s) I don't think it would be wise to use our authority in that manner.
I agree. It was a hypothetical question.
nfekti0n
Posts: 46
Joined: 08 Feb 2006, 16:15

Post by nfekti0n »

In other words, these players don't count. For anything. They might as well not even be there, since they aren't playing the same game as the rest of us. I really mean that - if you play Speedmetal, don't play it with AA.
I refer you to a previously established remark, made by yours truly:
For you to feel -- IN THE LEAST BIT -- that you should have some sort of control over what maps other people play, lol, that's insanely arrogant. And shallow-minded.
And it is. Very much so. You have NO RIGHT WHATSOEVER to dictate how others play the game. Not one right. It is not your place to say what map someone else can or cannot play. If you believe otherwise, you are a stuck-up snobby piece of shit, and I hold absolutely no respect for you at all. I hold a higher respect/opinion towards the garbage I just took out, and that's for real.

Massively for real.
GET. OVER. YOURSELVES.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

nfekti0n wrote:
In other words, these players don't count. For anything. They might as well not even be there, since they aren't playing the same game as the rest of us. I really mean that - if you play Speedmetal, don't play it with AA.
I refer you to a previously established remark, made by yours truly:
For you to feel -- IN THE LEAST BIT -- that you should have some sort of control over what maps other people play, lol, that's insanely arrogant. And shallow-minded.
And it is. Very much so. You have NO RIGHT WHATSOEVER to dictate how others play the game. Not one right. It is not your place to say what map someone else can or cannot play. If you believe otherwise, you are a stuck-up snobby piece of shit, and I hold absolutely no respect for you at all. I hold a higher respect/opinion towards the garbage I just took out, and that's for real.

Massively for real.
GET. OVER. YOURSELVES.
WTF is your problem? Maybe you should go look up the word "Hypothetical" at dictionary.com
nfekti0n
Posts: 46
Joined: 08 Feb 2006, 16:15

Post by nfekti0n »

It seems your reading comprehension is nil. Try analyzing the message behind what I quoted in the beginning of my post; maybe it'll brighten things up a tad for you. :wink:
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

nfekti0n wrote:It seems your reading comprehension is nil. Try analyzing the message behind what I quoted in the beginning of my post; maybe it'll brighten things up a tad for you. :wink:
Look Nfection, Forboding has done more for the mapping scene then anyone else. He has GRACIOUSLY offered to managed the Spring area of fileuniverse. I am sorry that you some how have gotten a sudden interest in flaming people and trying to make a statement. Now, me personally I think you need to consider who you are talking to.

I can say this, he will be around still helping the mapping community and you will be gone before anyone cares about the loss of your presence. I sincerely hope you take a tall glass of attitude check and get some rest. It will make things clearer for you.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

The Idea is to make a Complexe Verions of Speedmetall, let it look like SM (Maybee even on the Minimap;), name it like Speednnetal - even give it the Same Description and Screenshots as SM - and use it as a kind of trap. Some Kind of Map Equivalent to Methadon, to bring the Junkies down slow.
1 of 10 of the SM Players who join this Map .. will learn to love the Game as it`s meant to be - the rest will quit -one way or the other...

Deleting Maps is no Solution - even if it would help to provoke nfektion further... The Players should have the Decision.. but you can only make a Decision - if you really know all the Options...
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

You have NO RIGHT WHATSOEVER to dictate how others play the game.
It's not about rights, the people who make the game can dictate how it's played by enforcing rules and deleting crappy content. It's really very simple.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Serious question: why bother with maps like Speedmetal? Can't you get the same effect with any map by just flipping on the ".nocost" cheat?
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

You're overestimating the abilities the people who play speedmetal.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

it was only a hypothetical question... Honestly speedmetal is just eating up unneccary bandwidth from FU (which is provided for free, so really nfektion you have absolutely no say in the matter).

I do think that deleting crap content would fall under the category of abusing my "power" at FU, which is why I havn't.

When I made the shore to shore remake I did delete the original, simply because of the sync error issues it was causing. It looked like poo and had horrible metal distribution anyway, so I didn't feel too bad.

BTW I prolly need to make a post about this in the maps forum but I was too tired to do it last night.

I had the unfortunate pleasure of playing Comet Catcher Remake yesterday, so whilke I was rendering terrain today I fixed it and reuploaded it under a new version number.

The things I fixed were, the fog and water showing up when a comm blew up. NOIZE meant well, but he set the fog start at .001 which means that the fog started showing up an inch from the ground. I changed it so that there was absolutely no fog.

The water showing up when comm dies just boggled me. I assume noize just made a typo, because the waterline on CCR was set at -20, which would Raise the waterline... I reset the height to 620 max, and 120 minimum. You shouldn't see water on that map anymore. It's a cool remake and I hated to see it go down like that.

I'm about to fix river dale's fog now as well.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Deathblane wrote:You're overestimating the abilities the people who play speedmetal.
Fsck it, Caydr should just suck it up and make an "excessive overkill" mutator for AA. Unlimited metal, pure superunits, cheap superunits - a mod just made for people who love Krog spam. Then the speedmetal freaks could play their demented game on any map.
Post Reply

Return to “Map Creation”