The Personality Defect Test
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- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Once again, it has been proven, TA fans are a massively rational group. I bet *crap fans would be massively intuitive.
That is why our opinions clash so much, because the 2 groups are so radically diferent in the deep core of the personality.
That is why we hate all the micromanagment nightmares that *crap games are and we love to see the outcome of carefully layed out plans of battle.
That is why they love all that «click and see shiny things happen», like doing spells, and hate to play a game (TA) where, at a certain point, it is defined that it will certainly break for one side, watching not new shiny things hapen but, instead, the equilibrium of forces slowly shift to one side.
That is why, with the other personality test shown, i reached the conslusion that they are not wrong stupid or whatever, they are just diferent in the core of the personality and there is no way i am ever going to reason them out of it (they are not rational in the first place to be someones we could reason with, anyway). Of course i still loath that way of viewing RTSs.
Rationality for the win!!!
That is why our opinions clash so much, because the 2 groups are so radically diferent in the deep core of the personality.
That is why we hate all the micromanagment nightmares that *crap games are and we love to see the outcome of carefully layed out plans of battle.
That is why they love all that «click and see shiny things happen», like doing spells, and hate to play a game (TA) where, at a certain point, it is defined that it will certainly break for one side, watching not new shiny things hapen but, instead, the equilibrium of forces slowly shift to one side.
That is why, with the other personality test shown, i reached the conslusion that they are not wrong stupid or whatever, they are just diferent in the core of the personality and there is no way i am ever going to reason them out of it (they are not rational in the first place to be someones we could reason with, anyway). Of course i still loath that way of viewing RTSs.
Rationality for the win!!!
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
This raises a few interesting questions about how to try and near the gap between the 2 groups.
Obviously, changes to the game style would ruin our rationality style.
I guess that to moderatly please the other side, what could be done would be adding shiny things that do not change the game play. Examples? Boats explode and roll over and drop they're cannon turrets into the water. Units get destroied, sometimes they explode in a big white flash, others in a small yellow splash, sometimes they just smoke and leave a corpse, sometimes .. Many diferent shiny new things.
And that would also please us, the rationals, in those small or not so small intuitive natures that are also present in us.
Obviously, changes to the game style would ruin our rationality style.
I guess that to moderatly please the other side, what could be done would be adding shiny things that do not change the game play. Examples? Boats explode and roll over and drop they're cannon turrets into the water. Units get destroied, sometimes they explode in a big white flash, others in a small yellow splash, sometimes they just smoke and leave a corpse, sometimes .. Many diferent shiny new things.
And that would also please us, the rationals, in those small or not so small intuitive natures that are also present in us.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
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- Deathblane
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- Joined: 01 Feb 2006, 01:22