The new map format?
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- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Anything will get worst? Normally, when we make something that has better grafics and lower memory usage, it is generally more CPU intensive. Although, here, will probably mean more GPU intensive!?jcnossen wrote:I'm mostly aiming for better graphics with lower memory use and much smaller file sizes. ...
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
There are now two implementations of the spring map system defined with CReadMap:
http://svn.berlios.de/viewcvs/taspring- ... s/rts/Map/
And if anyone wants to compile it right now, it still crashes on ATI and textures are very messed up, so you can better wait.
Otherwise everything will improve, especially for the higher end ( >= 0Radeon 9600 or GF 6600 )
http://svn.berlios.de/viewcvs/taspring- ... s/rts/Map/
And if anyone wants to compile it right now, it still crashes on ATI and textures are very messed up, so you can better wait.
Maybe slightly worse looking graphics for the absolute low-end PCs that run spring now (I'm caching the texture splatting into tiles on the fly for the very slow PCs, but for that I have to disable mipmapping)Anything will get worst? Normally, when we make something that has better grafics and lower memory usage, it is generally more CPU intensive. Although, here, will probably mean more GPU intensive!?
Otherwise everything will improve, especially for the higher end ( >= 0Radeon 9600 or GF 6600 )
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
2096x2096... in what size constaraints?jcnossen wrote:I just tested a 4097x4097 map and spring simply crashed with it. 99% chance it just runs out of memory. Spring allocates huge chunks of memory when handling such a big map, so it probably wouldn't matter if you had more RAM than me (I have 1GB)
-> 2096x2096 is the limit.
Map constraints? such as a 16x16 map?
Or heightmap pixels? which would be what noize said?
Which one? I wanna know! :D
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
i dont see it as a problem, honestly, whoever thinks anyone will want to play anything bigger than 50x50 more than once needs a reality check. Epic and other huge maps barely get played. (lol "gigalithic" maps would take months to play).
But if the new format is supposed to use less memory, why is there a lower max size due to memory restrictions???
But if the new format is supposed to use less memory, why is there a lower max size due to memory restrictions???
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43