Oke, that's alot of comment, and most of it i feared for when i got to bed yesterday. The best review, and which lined up with my thoughts most was that of Warlord.
- I'm sorry to say for the cellshading people, but i think the lines are a bit overdone aswell, i do like to get the realism as high as possible, as i do like to make it as sweet as possible... maybe a bit to sweet on this one.
- Desert feel isn't really there, i used new texture for ground, but didn't work out that good.
- th merging of the desert 'floor' and moutains is indeed kinda abrupt, this is because the rendered image of the desert sand wasn't nice and i had to copletely overlay it with my own textures.
- gameplaywize the comms and little bots can go up the 3 mesas (vehicles not). Guardians cannot shoot at the other mesas and they are exactly the same size as OTA and are therefor no more roomy than OTA.
- Then for all the metal and balance issues, the metal and geo's and outputs are all exactly the same as the original Desert Triad. It's a re-vamp edition. I agree that this doesn't automatically mean it's good, but for people who liked this map(and played it alot), they know what to expect. To decide what is best i'll make a poll on this one.
- and last of all, i did this one (probably too) quick. Now i have to pay, and remake it all

, That's no problem, i'll re-render and use a different texture, and less erosion. also will try to remake the 'flooring'/desert sand.
I will post new screenies when new render and texture is finished.
Thx for all the comments so far!!