Wasteland Canyons getitng a new look - Page 2

Wasteland Canyons getitng a new look

Discuss maps & map creation - from concept to execution to the ever elusive release.

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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

np about that material. You can always add your own feel with PS.

8 gig swap isn't quite nessesary if im right. I know that between 700-1000mb is good for gaming, rendering could be a bit higher, but my guess is that your ram will be used the most, not the swapfile.

i use amd x2 3800+ (OC @ 2x 2.4 ghz), 2 gigs ddr 3200 corsair dualchannel and 2x 200 gig raid 7200rpm with 8mb cache and commandlinequeing thingy

Rendering a res of 8192 is done within 10 hours :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ahhh :D

if I do normal and not ultrafine it takes about 45 minutes :?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

IceXuick wrote:What size to make it?? 24x24? 32x32? 38x38?
A nice big map for EE would rock :D
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Are you using the new version of l3dt pro? its 2.4b1.
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