..:: New Map - Center Rock - V11 & V12 ::.. - Page 2

..:: New Map - Center Rock - V11 & V12 ::..

All map release threads should be posted here

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NOiZE
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Post by NOiZE »

Looks awesome!!

can't wait to try it :)
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FireCrack
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Post by FireCrack »

I was refering to the rings forming around gradual slope changes.
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IceXuick
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Post by IceXuick »

Ah yes. That is due to the texture parameters. Though TA had it in practically everymap (OTA) i do not like this on everymap. I will try and change the texture settings, or try and use a RAW 16 bit heightmap.

Are there more people interested in hovercraft ways in bottom left, en top right corner?
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smoth
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Post by smoth »

IceXuick wrote:@ smoth: Bryce (5 is the one i used), can render to disk (which all bryces can if i'm right).
I can only render up to 5,800 pixels what does yours allow?
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IceXuick
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Post by IceXuick »

it doesn't really 'restrict' me. I will check it out.

what version of bryce do you have?
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smoth
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Post by smoth »

as far as I can tell version 3. It is an old copy from around '97
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IceXuick
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Post by IceXuick »

Revision of Centerrock in progress:

- alot of slopes around the water have been eased out (not all but some)
- hovercrafts more usefull now because of this
- bottom left en top right corner are 2 new chokepoints, and also very useful for hovercrafts and amphibious units.
- Metal placing around these spots, balances the interest in the center rock
- 4 new slopes, meaning more ways to attack your foe!
- More detail texturing
- probabilty of doing this map in 20 x 20, gives more room for the individual chokepoints

Screenshots will be posted later today, now rendering (again :)

check this thread in about 10 hours for more info!
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I definitly like the looks of it! good job there!
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Zenka
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Post by Zenka »

Looks wonderfull. Some screens actually made me think Spring can look as good as SupComm somethimes.
Sheekel
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Post by Sheekel »

OMG lilly pads! Shweet!

That is fantastic.
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IceXuick
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Post by IceXuick »

I definately think you can come close to SupCom, and maybe even better..

Again rendering and testing everyting (features, pathfinding, accesablilty for all vehicles... It's quite a lot work.. Taking me twice as long as cathralda..

I think this test might be the last one for now, because everything is almost like i want them to be. Some paths could be wider, or bigger or whatever, but most of all, it looks to be a quite challenging map. There are now numerous ways to attack you NME, and you need to watch the 3 fronts, your flanks, and the centerrock!

I'm probably going to make my first public release of Centerrock tonight or tomorrow...

I'll post some pics first, after the final testrun!
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IceXuick
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Post by IceXuick »

Okay, here are the final Screen Shots of CenterRock:

I'll have to change one minor slope thing, but then, it's on to the next map (if there aren't any problems offcourse!)

Sorry, I Could help myself to edit some images, they just asked for it :)

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Ice out.
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Zoombie
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Post by Zoombie »

If only nuke explosions looked that cool IN game.

Needles to say: Those shots kick ASS!
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Das Bruce
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Post by Das Bruce »

Looks brilliant, but please don't do bullshots.
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IceXuick
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Post by IceXuick »

Sorry Bruce! Tank you zoombie :)

however, it is playing very nicely. I must confess, there is always a luck factor, but the ranges and distances of the mountains and all passages are quite nice! They all seem to have there own way of handling, you can be safe on your 'Rock' from bertha shells.. (however not the edge) and all this makes this map quite nice imho.

I'll upload it tomorrow!

[EDIT]
I've already uploaded it !

you can download it here:
http://www.fileuniverse.com/?p=showitem&ID=3032

Let me know if you played this map, and how it was!

ice out[/url]
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Zenka
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Post by Zenka »

As said all over this thread: It looks absolutly woderfull. And looks fun to play too! (you don't get that much). More optinions after I played it ;)
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NOiZE
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Post by NOiZE »

WOW just WOW

Excellent map!!!!

Only add more startpositions next map please :)
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Flint
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Post by Flint »

Pst, now do more maps from your concept designs.
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NOiZE
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Post by NOiZE »

Owh one more thing the metal patch distribution is a bit unbalanced for 1v1, and there should be a bit more patches for a 2v2.. (each player should start with 3 patches imo)
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IceXuick
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Post by IceXuick »

Yes indeed, i'm sorry i forgot this. The map now only has 2 start positions!

Why do you think metal patch is unbalanced? it is near to symmetrical.

I will change this, and make 3 metal patches for each player, and make 4 start locations. If you want you can always choose your start position! :)
Last edited by IceXuick on 25 Apr 2006, 16:04, edited 1 time in total.
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