..:: New Map - Center Rock - V11 & V12 ::..
Moderator: Moderators
Revision of Centerrock in progress:
- alot of slopes around the water have been eased out (not all but some)
- hovercrafts more usefull now because of this
- bottom left en top right corner are 2 new chokepoints, and also very useful for hovercrafts and amphibious units.
- Metal placing around these spots, balances the interest in the center rock
- 4 new slopes, meaning more ways to attack your foe!
- More detail texturing
- probabilty of doing this map in 20 x 20, gives more room for the individual chokepoints
Screenshots will be posted later today, now rendering (again :)
check this thread in about 10 hours for more info!
- alot of slopes around the water have been eased out (not all but some)
- hovercrafts more usefull now because of this
- bottom left en top right corner are 2 new chokepoints, and also very useful for hovercrafts and amphibious units.
- Metal placing around these spots, balances the interest in the center rock
- 4 new slopes, meaning more ways to attack your foe!
- More detail texturing
- probabilty of doing this map in 20 x 20, gives more room for the individual chokepoints
Screenshots will be posted later today, now rendering (again :)
check this thread in about 10 hours for more info!
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I definately think you can come close to SupCom, and maybe even better..
Again rendering and testing everyting (features, pathfinding, accesablilty for all vehicles... It's quite a lot work.. Taking me twice as long as cathralda..
I think this test might be the last one for now, because everything is almost like i want them to be. Some paths could be wider, or bigger or whatever, but most of all, it looks to be a quite challenging map. There are now numerous ways to attack you NME, and you need to watch the 3 fronts, your flanks, and the centerrock!
I'm probably going to make my first public release of Centerrock tonight or tomorrow...
I'll post some pics first, after the final testrun!
Again rendering and testing everyting (features, pathfinding, accesablilty for all vehicles... It's quite a lot work.. Taking me twice as long as cathralda..
I think this test might be the last one for now, because everything is almost like i want them to be. Some paths could be wider, or bigger or whatever, but most of all, it looks to be a quite challenging map. There are now numerous ways to attack you NME, and you need to watch the 3 fronts, your flanks, and the centerrock!
I'm probably going to make my first public release of Centerrock tonight or tomorrow...
I'll post some pics first, after the final testrun!
Sorry Bruce! Tank you zoombie :)
however, it is playing very nicely. I must confess, there is always a luck factor, but the ranges and distances of the mountains and all passages are quite nice! They all seem to have there own way of handling, you can be safe on your 'Rock' from bertha shells.. (however not the edge) and all this makes this map quite nice imho.
I'll upload it tomorrow!
[EDIT]
I've already uploaded it !
you can download it here:
http://www.fileuniverse.com/?p=showitem&ID=3032
Let me know if you played this map, and how it was!
ice out[/url]
however, it is playing very nicely. I must confess, there is always a luck factor, but the ranges and distances of the mountains and all passages are quite nice! They all seem to have there own way of handling, you can be safe on your 'Rock' from bertha shells.. (however not the edge) and all this makes this map quite nice imho.
I'll upload it tomorrow!
[EDIT]
I've already uploaded it !
you can download it here:
http://www.fileuniverse.com/?p=showitem&ID=3032
Let me know if you played this map, and how it was!
ice out[/url]
Yes indeed, i'm sorry i forgot this. The map now only has 2 start positions!
Why do you think metal patch is unbalanced? it is near to symmetrical.
I will change this, and make 3 metal patches for each player, and make 4 start locations. If you want you can always choose your start position! :)
Why do you think metal patch is unbalanced? it is near to symmetrical.
I will change this, and make 3 metal patches for each player, and make 4 start locations. If you want you can always choose your start position! :)
Last edited by IceXuick on 25 Apr 2006, 16:04, edited 1 time in total.