Camera Viewpoints
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- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
TA view can't be rotatable, since it wouldn't be TA view anymore, but ROTATABLE OVERHEAD, which we already have, so what's the issue?
The only *real* difference between TA view and Rotatable overhead is that TA view follows the contour of a map, which is irrelevant in most situations. Why not use Rotatable overhead instead, Hes Vital?
The only *real* difference between TA view and Rotatable overhead is that TA view follows the contour of a map, which is irrelevant in most situations. Why not use Rotatable overhead instead, Hes Vital?
Hey, it was 2 am. I was tired. You try to make a post that makes sense when the lack of sleep, water and food combined make you high as the sky.Zenka wrote:As Kixxe explaind beautifully:
TA view can't be rotatable, since it wouldn't be TA view anymore, but a C&C Generals view (or any other 3d RTS game).
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Try again.FizWizz wrote:TA view can't be rotatable, since it wouldn't be TA view anymore, but ROTATABLE OVERHEAD, which we already have, so what's the issue?
The only *real* difference between TA view and Rotatable overhead is that TA view follows the contour of a map, which is irrelevant in most situations. Why not use Rotatable overhead instead, Hes Vital?
Just for you I started a solo game and fiddled around with the cameras, in case I had been dreaming about TA-overhead and rotatable overhead being different. The result: they are quite different. Try going in and actually using TA-overhead and rotatable overhead views; you'll find that there are differences.
Zoom in and out at the same pitch in TA-overhead and rotatable overhead. You'll notice the difference, I hope. TA-overhead's middle mouse button moves the camera forward and backward parallel to the camera angle, which is an intuitive zoom. Rotatable overhead's middle mouse button inexplicably moves the camera up and down on the Y-axis, which is quite counterintuitive (to me) and is very bothersome (because the middle mouse button is traditionally used to zoom the camera, which is what TA-overhead does).
Hence the reason why rotatable overhead is not the same as TA-overhead.
I still don't see the fixation of certain people on not being able to rotate the TA-overhead because you couldn't rotate it in TA. Hello? Why does it matter what some designers did in 1997? TA was not a truly 3D game in the sense that Spring is.
Nice try, though.
Re: Camera Viewpoints
1. I do control units in parallel with camera.
2. Unit control demands key "Shift" sometimes, you know.
3. So the most happening case is that camera mode changes from time to time abruptly. Under that light all camera modes seem the same to me... flickering frames with no sense of any control.
Could Ctrl+MMBclick and Shift+MMBclick be turned off as camera mode switch somewhere?
2. Unit control demands key "Shift" sometimes, you know.
3. So the most happening case is that camera mode changes from time to time abruptly. Under that light all camera modes seem the same to me... flickering frames with no sense of any control.
Could Ctrl+MMBclick and Shift+MMBclick be turned off as camera mode switch somewhere?
Re: Camera Viewpoints
I use the TA overhead for playing.
I use the FPS view for screenshoting.
I would use the rotatable overhead if it zoomed along the view axe instead of the vertical, and if "T" centered the unit on screen instead of going vertically above it.
I would use the freestyle camera if it obeyed the "invert Y-axis" tickbox.
So basically I use the view I use not because I prefer them, but because no ones fixes the bugs in the others.
I use the FPS view for screenshoting.
I would use the rotatable overhead if it zoomed along the view axe instead of the vertical, and if "T" centered the unit on screen instead of going vertically above it.
I would use the freestyle camera if it obeyed the "invert Y-axis" tickbox.
So basically I use the view I use not because I prefer them, but because no ones fixes the bugs in the others.
Re: Camera Viewpoints
Why lock? It is still relevant!
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Camera Viewpoints
I use the default, the only other people i've talked to about this are [SmuG]Nixa and [SmuG]Jack which also use default, speaking of [SmuG]Jack, has anyone talked to him recently, last time i heard from him he was in the Philippines helping the marines fight the Morro Islamic Liberation Front rebels.