... just because I feel like being annoying... don't take this as a flame, please- I like that E&E is trying to bring us a new game design, and I appreciate the work being put into the mod.
1. Making a new set of textures would not be herculean. They're just 64/64 bitmaps, for the most part, not really hard to do, and Spring can use 24-bit color, reflections, and glowmaps- I dunno why people aren't jumping all over that opportunity, myself. All somebody needs to do is make them, use a Photoshop Action to dither them all down to OTA's palette and make a big GAF file so that the team could work with them. The hard part is making the textures in the first place, really- after that, it'd be a piece of cake. I built some enormous GAFs (I am afraid these files are probably not available any more, but do a search on TAU for the topic "TA: Colors" to see if you can find it- I don't think I archived this experiment on my machine, and I'm not sure it's on my website any more, though, as nobody bothered to look at what I was doing at the time), and it's really not hard to make big GAFs.
I am really surprised nobody is bothering, when we could have reworked textures pretty easily. Not only that, but... since we don't need the "shades" for the fake-shadow effects... that could free up about 200 of the squares. Really, guys, it's about damn time. Get somebody working on this. And no, I'm not volunteering, because aside from explosions being borked and a few other un-optimized areas, S3O is already superior to 3DO.
2. NanoBlobs will be 100% totally legal on the next release. The only dependent files left were the sounds, which I am in the process of replacing
