TA Spring mods - Page 2

TA Spring mods

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Best TAS mod

AA(Absolute Annihilation)
32
51%
FF (Final Frontier)
11
17%
OTA (Original Total Annihilation)
4
6%
UH (├øberhack)
2
3%
XTA pimped edition
14
22%
 
Total votes: 63

User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

*cry's for no real reason*
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I think TLL could contend... No one really bothered to get it rolling though. There was hype for AA for ages before it was released and I think that is why it initially got so much play time. It also appeals the most highly to new player because it has the most big superbots and big superturrets. It appeals to the old guard because it's quite a bit closer to perfectly balanced then most of the other mods out there so it's an easy play experiance to learn and master for us because most of the old strats are still workable with it if you modify them enough.
User avatar
Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

XTA > AA

And nobody can make me think otherwise.

8)
emo_boy
Posts: 36
Joined: 12 Mar 2006, 22:18

Post by emo_boy »

i believe that xta sucks due to the rubbish unit and building icons (looks so bad) and i believe that AA and Nanoblobs own all...
User avatar
Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

XTA (p e) or AA - both are fine.
I play every of those two.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

E&E
User avatar
Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

Das Bruce wrote:E&E
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Flint wrote:
Das Bruce wrote:E&E
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Decimator wrote:
Flint wrote:
Das Bruce wrote:E&E
It hasn't been released yet, how can it count?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

We're play testers.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

they want to hype it bad! :-)
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

XTA has several inconvenients, that are fixed in AA and partially in XTA PE. Such as build pics, Anni-bug, animation speeds of con units, unusual advantage in first person mode. (and the high and low tractory feature).

But XTA and AA is a differ of taste.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

NOiZE wrote:they want to hype it bad! :-)
They've succeeded.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

It's really a very fun mod.
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