Expand & Exterminate .155 Released! - Page 2

Expand & Exterminate .155 Released!

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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Drone_Fragger wrote:All of the units look like Earth 2160 units, And 1 whole name and half of another name :D

Btw, If Zuxxez, Deep silver or Reality pump find out about this, They'll sue you till your eyes bleed trying to read the length of the number they'll sue youy for.
But it's a great mod. =D
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Drone_Fragger wrote:All of the units look like Earth 2160 units, And 1 whole name and half of another name :D

Btw, If Zuxxez, Deep silver or Reality pump find out about this, They'll sue you till your eyes bleed trying to read the length of the number they'll sue youy for.
no they don't

you're forgetting something...

earth 2150 names:
ucs
ed
and lc

E&E names:
urc
gd
ni

This is not an earth 21xx mod. Th concept is VERY LOOSELY based on 2150
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Forboding Angel wrote:
Drone_Fragger wrote:All of the units look like Earth 2160 units, And 1 whole name and half of another name :D

Btw, If Zuxxez, Deep silver or Reality pump find out about this, They'll sue you till your eyes bleed trying to read the length of the number they'll sue youy for.
no they don't

you're forgetting something...

earth 2150 names:
ucs
ed
and lc

E&E names:
urc
gd
ni

This is not an earth 21xx mod. Th concept is VERY LOOSELY based on 2150
Meh. It still looks like Earth 2160 iff you ask me.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

who cares, release the thing! meh wants it! :lol:
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

I've seen lots of screens from that earth 2160 game and EE does not resemble it very much at all, except for the fact that theres tanks and mechs; and that can be said about almost every futuristic war game ever made.
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Decimator
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Joined: 24 Jul 2005, 04:15

Post by Decimator »

It isn't ready to be released, we just wanted to show it off a bit. :P
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

there is no way anyone associated with earth 2150/2160 can touch me... I use no actual content from any of their games, no textures, no sounds, no models, nothing....

Second the unit models are not even based off the models in earth 2150/2160 they are taken for the most part from bits and pieces of other spring mods and cobbled together thus again they cant claim I stole their intellectual property because I made a bipedal mech.

It is conceptually based on earth 2150 in terms of side strat and balance and possibly unit composition but I have stuff in my mod that was not in earth 2150 and there are things in that game which dont exist in mine, it is not a port it is a mod inspired by earth 2160 and earth 2150..

I have earth 2150 and earth 2160 and have played both and although some of the units look similiar they do not look exactly the same, the units could be said to look similiar to units from warhammer, battletech... or any game with either mechs or tanks...
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Not bad... but in terms of looks... well honestly, NanoBlobs set the bar waaay higher graphically :o
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

yes but this isn't so much about looks as it is about engaging strategy, endless destruction and a certain theme/idea.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

What 2150/60 should have been. :P
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Looks interesting!

Why am I sensing that the Arm Raven and TA:WD had some influence on this mod ;)

Definitly look something i'd like to play though.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

:O
you are honestly saying you believe this mod is nothing liek 2150? lol???
gl with it though, 2150 was let down by graphics and some gameplay aspects.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

yes, I am saying that. Considering I have played the mod (a lot) and you havn't I do believe I'm correct.

The concept is very loosely based on earth 2150. Do you honestly think that earth 2150 was the fisr of it's kind to come up with that kind of play?

Earth 2150 had a hell of a lot of flaws (imo, many ppl might disagree with me). Like is said, the concept is very loosely based on 2150, but the gameplay imo is extremely different.

As soon as spring stops being dumb and allows me to connect, I will post some more pr0n ;p
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yay w00t gam3r pr0ns!
anyway yeah i know the gameplay will be different, for a start no research (:() and all sorts of graphical advantages as well as introduction of spring engine physics. will be interesting to see where this mod goes :)
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

this mod looks fab, good work!
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

Current Loading Screens

I started work on a few loading screens, here are the ones ive made so far.

Image


Image

Image


Image
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

This mod looks really nice...Nice to see some variety among the units (esp. the laser thickness on those mechs)...out of curiosity, is any unit going to use a weapon with a negative impulsefactor? It'd be cool to be able to prevent retreat by pulling the enemy in as attacking :-)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Last I heard is "that doesn't work"
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

Negative impulsefactor pulls the target towards the center of weapon's explosion, not towards the unit that fired the weapon. Basically that means "tractor beam" style things aren't possible, but weapons that keep the target in place and NOT paralyzed (so it can still fire) are possible.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

That would be so awesome for a Merl type unit. Get 5 of em and shoot them into a flock of units:D
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