I'll post em in the next source release.
PS. I've finished writing the attacker code, just need to test it a bit now.
QAI Advanced AI Thread
Moderators: hoijui, Moderators
mwha, its not that we promised our AI's would be somethign they never turned out to be and we changed our attitude, it's that we havent reached that point yet. Just look at Krogothe for example, he has made many systems for KAI and has many dieas that have yet to be implemented because he hasnt reached that part of hi path yet, but that doesnt mean he's abandoned them after the initial hurdles.
NTAI wasnt meant to implement my ideas, ti was meant to prove I could make an AI and keep ti competitive, and I continued it as an experiment and to give people an AI as a hobby while I continued to think about Epic.
Of course now I'm reaching the stage where my thoughts of Epic are moving through implementation level and I'm ready to start working on it. No doubt krogothe has his own set of ideas to fuel KAI 1.0 dev too.
hat I notice here however with QAI is that it's attempting to take in what ti can from the existign AI projects and reform it into a much clearer and tightly integrated system laid out nicely. I can see QAI taking on OTAI and AAI and putting up a good fight in the near future (within the next month)
However I would add NTAI to that list but the necessary changes to mvoe to XE8 will change thigns in NTAI that have remained constant since the first NTAI release, changing how NTAI handles thigns for th better with thigns like ranged attacks and groups of units being controlled versus single unit control etc.....
I managed to open that visio document, after i found a visio viewer 2003 download. However in future it'd be preferable to have it in a format such as pdf, html, jpeg, GIF, png, flash swf, or some other widely used format
NTAI wasnt meant to implement my ideas, ti was meant to prove I could make an AI and keep ti competitive, and I continued it as an experiment and to give people an AI as a hobby while I continued to think about Epic.
Of course now I'm reaching the stage where my thoughts of Epic are moving through implementation level and I'm ready to start working on it. No doubt krogothe has his own set of ideas to fuel KAI 1.0 dev too.
hat I notice here however with QAI is that it's attempting to take in what ti can from the existign AI projects and reform it into a much clearer and tightly integrated system laid out nicely. I can see QAI taking on OTAI and AAI and putting up a good fight in the near future (within the next month)
However I would add NTAI to that list but the necessary changes to mvoe to XE8 will change thigns in NTAI that have remained constant since the first NTAI release, changing how NTAI handles thigns for th better with thigns like ranged attacks and groups of units being controlled versus single unit control etc.....
I managed to open that visio document, after i found a visio viewer 2003 download. However in future it'd be preferable to have it in a format such as pdf, html, jpeg, GIF, png, flash swf, or some other widely used format