units jam at exit from factories, .70b3 - Page 2

units jam at exit from factories, .70b3

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

The difference between Spring and OTA is that OTA at very small distances (a dozen pixels or so) doesn't even bother calling any complex pathfinding code; it just follows the path of the waypoint so it was easy to set the exit waypoint of a factory a few pixels out of it, and you could be assured that the units would follow it.

Spring is gay because it feels it has to provide a best path for EVERY move order, even short ones a few pixels from the unit's current position... so even if you try and set it just right outside the factory, then Spring tries to be "clever" and pathfind a solution to get there fastest... which as we all know, just ends up getting shit stuck on factories.
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