Dragon, be quite, you have no idea what the height scale in spring is anyway as far as mapping goes.
Typically I can go fps in a map and know almost exactly what heights it was compiled with.
BTW, the sizes in the compiler (as with most rendering programs) is in meters. Most of my maps use a height difference of 300 (whish is best for gameplay).
This is cathralda with it's current height scale (which btw is min 1 max 600)
[img=http://img152.imageshack.us/img152/6808 ... 8zo.th.jpg]
Now this is cathralda with an edited height scale (by me) of min 100 max 400 (height difference of 300 for those of you who don't like math).
[img=http://img152.imageshack.us/img152/2852 ... 0ir.th.jpg]
Both are with a flash tank selected and f2 on. As you can see, cathralda as it is cannot even support vehicles becasue of the 599 height difference whereas with a height scale of 300 difference vehicles are now an option.
what are you talking about, expense of gameplay? This is my method of doing maps. Name one map I have done that has issues with pathfinding.Don't listen to forboding! He eats puppies! Wink
Serious: Don't use "visual tricks" to make your maps appear prettier at the expense of gameplay (which forboding is suggesting with his height-scale fudging). If I see a giant ridge, it sohuld bea giant ridge, not some little piss thing that the mapper just thought looks good from one angle or another. There was one map I remember that was absolutely *terrible* to play on because of this same problem; it was made from composite satellite WWII images or something, with a large lake on one side and a giant mountain on the other and just positively SUCKED. If it looks like it should be huge visiually, then the heightmap shold reflect that.
As for me, I'm done with this thread. You can either take my advice or leave it and I don't really care which, cause when a map you make (not referring specifically to ice) sucks because of height and pathfinding issues, don't come asking me for help.
I have touted again and again that huge heights in gameplay just don't work for many reasons. I'm not going to explain it over and over again.
Here is an idea for you. You can use weavers nifty tool (which I have been using since before he released it publically) to change the height scale up and down and look at f2 on the minimap with a flash tank selected (i use a flash tanks because it is average among vehicles). and scale it up or down to get the maximum effect. However I swear to you on a stack of bibles, you're never gonna get away with over 500 (and you'll be lucky if you can even get that much).
Bah, I'm done.