..:: New Map ::.. - Cathralda V10 - Page 2

..:: New Map ::.. - Cathralda V10

All map release threads should be posted here

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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Cathralda v0.95 is ready, although not downloadable. It has a totally new typemap (for pathfinding of bots/ai) that works quite well. Tested a couple of times with vehicles and bots. Some moutains are now safer, and only accesable from the less steep sides.

I'll upload it the upcoming week, when althora is finished also (heigtmap is slightly displaced, which makes the textures look funny... Gotta fix that first..

ice out
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I want to see this map: http://icexuick.dagdief.nl/ta2/images/art/map2.jpg

Complete with jagged edges on the mountains, and concave rising cliff faces. It just looks like such an alien landscape; I'd love to see those large cliffs ringing off the ground areas where the battles take place.
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IceXuick
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Post by IceXuick »

I also liked that one! As for the big water/earth alike map.. @ 128x128.. when (and IF) the TA:Spring engine can handle it.

I will try to look up the texture and height map of that shot. I'm already affraid i won't find it, made that demo-map quite some time ago...

maybe i can try and rebuild it... In 1,5 weeks time i will have alot of time to get busy with TA:Spring

you'll hear from me when i have some news about this map.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

spring can handle maps 34x34 no problem.. however bigger maps will make all shadows inverted... So the maps would still work but look like shit when you got shadows enabled

Note:
34x34 = 17408*17408 pixels
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

This. Map. Looks. Fucking. Awesome.

Though I won't try it (too lazy!) but it looks fantastic.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Thank You!

the new Cathralda V0.95 is now AVAILABLE for download here!

http://fileuniverse.com/?p=showitem&ID=2729

Let me know how it plays, compared to v.09
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Gonna try this when i come home..
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i wish the extractor radius was bigger a la comet catcher remake, so it's easy to upgrade to moho mines
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

That can be fixed!

anymore people that think the radius needs to be bigger?
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

yes, makes upgrading alot less annoying.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Post by SeanHeron »

Hey, got round to testing the map. It looks good from top down, but I have to admit it looks quite strange when viewing from an angle. Well it is your first map, and definatly good work for that, can´t wait to see your next one (the preview shots look sweet).
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Thx for testing and replying!!

what exactly do you mean with looking strange? Is the texture not lining up with the height of it? fog? lighting? shadows?

Let me know so i can work with it.

ice out
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Cathralda V10 almost ready for release. The most major changes:

- Metal map, more difference between outer en center metal outputs
- typemap (terrain) is much more detailed and lined up with texture
- Heightmap is greatly improved! 50% of heightmap lined up right, but the other 50% was manually changed. (only 5% to do till release)

Still to come:

- features ... (rocks, ruins.. boulders)

Just wanted to say this, so peepz know i AM working on it.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Cathralda V10 is released!

Download @ http://www.fileuniverse.com/?p=showitem&ID=3010

- fixed & enhanced heightmap
- enhanced & improved typemap
- various texture enhancements

Please be aware of high PC requirements. It works perfectly on my edit machine though. (X2 3800+ 2Gb ram 7800GT)

Some Sreen shots (actual screen shots, some with added effects):

Image

Image

Image

Image


ice out.
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

nobody that wants to reply :( ?
Leaderz0rz
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Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

looks great
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Thank You !

Hopefully it runs on most players computers! Please try it, and let me know!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks great, However it still doesn't align perfetly, there is one metalpatch which is still @ a slope!


PS i hope you keep using Bryce so we got maps which are rendered with different programs, so they kinda get different feels
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

hmmm, looks nice. ill prob be playing on it tonight if i have time. keep on making these great looking maps.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Going to have to give this one a try. Had the previous version sitting on my machine for ages, but never tried it.
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