Generals
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Well, i understand your worries regarding the laws.
But there is one thing to learn from that screeny !
Just look at the astonishingly beautiful texture of that tank. While the model itself is as low-poly as any ta-unit is, the texture detail is totally jaw-dropping.
Please, modellers and modders, create such beautiful textures to acompany your low-poly models and they will look just so much better.
But there is one thing to learn from that screeny !
Just look at the astonishingly beautiful texture of that tank. While the model itself is as low-poly as any ta-unit is, the texture detail is totally jaw-dropping.
Please, modellers and modders, create such beautiful textures to acompany your low-poly models and they will look just so much better.
andreask, that was already known to us but to create really good textures requires alot of work and talent that alot of moders may or may not have.
That texture was something the artist in question was payed for... but consider that we moders are getting payed nothing and if we are lucky someone plays our mod. What is our motivation again?
Yeah, I can go an uvwmap gundam annihilation making it jawdropping and can make jawdropping features but I am not.. you'll have to wait for when we get time. Understand that our time is valuable and we get nothing for our work same as the people who programing spring. So you will have to wait.
That texture was something the artist in question was payed for... but consider that we moders are getting payed nothing and if we are lucky someone plays our mod. What is our motivation again?
Yeah, I can go an uvwmap gundam annihilation making it jawdropping and can make jawdropping features but I am not.. you'll have to wait for when we get time. Understand that our time is valuable and we get nothing for our work same as the people who programing spring. So you will have to wait.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
... I love how the people telling us to "do stuff like this" are the ones who aren't doing anything...
As for the tank... well, it's a tank. I could do that tank in my sleep. Not exciting, cartoony execution, and just about boring as all get out. It's competantly done, all right, but that does not mean I'm excited.
Saying that's an awesome texture is like saying that some guy making a photocopy of the Mona Lisa is a true artist. C'mon, people- how many reference photos do you need to make that? Ooh, that's so hard, modeling from references... not.
Holding it up as an example of what we should be striving for just makes me want to make NanoBlobs even weirder, so that I don't have to listen to apologists for mediocrity
As for the tank... well, it's a tank. I could do that tank in my sleep. Not exciting, cartoony execution, and just about boring as all get out. It's competantly done, all right, but that does not mean I'm excited.
Saying that's an awesome texture is like saying that some guy making a photocopy of the Mona Lisa is a true artist. C'mon, people- how many reference photos do you need to make that? Ooh, that's so hard, modeling from references... not.
Holding it up as an example of what we should be striving for just makes me want to make NanoBlobs even weirder, so that I don't have to listen to apologists for mediocrity

I'm glad somebody is. Actually, we (that is, the "crew" ) are really getting a kick out've it, as things are getting animated and coming to life. I really need to recruit another animator- I can do it, but I'm busy, and the one other guy I've got is brilliant, but it's a major bottleneck, now that we have some additional modeling talent on board... as a warm-up project, this has been very nice indeed.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I am with you there, totally. I DO understand that these mods are a laour of love, so to speak.smoth wrote:andreask, that was already known to us but to create really good textures requires alot of work and talent that alot of moders may or may not have.
That texture was something the artist in question was payed for... but consider that we moders are getting payed nothing and if we are lucky someone plays our mod. What is our motivation again?
Yeah, I can go an uvwmap gundam annihilation making it jawdropping and can make jawdropping features but I am not.. you'll have to wait for when we get time. Understand that our time is valuable and we get nothing for our work same as the people who programing spring. So you will have to wait.
Yet, i also have the time to wait for good textures, so why not remind the ppl in charge once in a while that low-poly, low-tex-res is not the only applicable guide-line? Honestly, i did this once, here and now, just because this screen made it so obvious to me, that the Spring-Engine is worth more than the low-quality models we mostly get nowadas.
So why not instigate ppl to push their mods a it harder, even if that delays the next release, when the quality can be so much better?
You know, i used to have free-time work-sessions on 3d-games too, did some Half-Life maps and textures, some scripting for other games, and i am by no means educated in the field at a professional level, so i do understand that it takes work and a lot of time, even if you are pro, like some of you guys are.
Still, i dont see a reason why my opinion is recieved as if it would be different from the usual crowd around here, which doesnt hold back on suggestions or critizism.
The main reason that your opinion is rejected is that your opinion is taken for what it is worth. As you have said you have made maps and textures... a few of which... like what a standard box? A lot of people have made levels.. that does not mean they knew what they were doing. Here is a link to levels I did in '98, those are better then most peoples levels now-a-days and frankly if I did them in a better engine they may have been really mind blowing but at the time they were really pushing the limit of a level and that was 8 years ago!
You obviously do not like the work others have done and are obviously not interested so you tear it down in some of the most amateurish ways that I have seen, hence my barb at you in the nano-blobs thread. That post does seem to have changed your tone as most of your posts are going the opposite direction.
Sometime moderators are too polite and that never drives the point across. Since we have no knowledgeable snarks on the forum I opted to become the bulldog. It seems to work well and it helps the progress. It is hillarious that you found my barb so offensive after you told argh his work sucked without explaining it.
You see I have a lot of experience and your critique last night was not one worth considering mainly because you were unable to GET the idea of what nano-blobs was going for and simply wanted something cliche and in line with the norm. It is exactly this that argh is trying not to do. Which is why I clarified it in his thread.
However, I get tired of people who contribute nothing and expect to buck up and just unilaterally say other people's work is ugly. Where were you when we needed someone to have the nuts to say that GenBloods core proto-crap map was awful? It was just bruce and I, genblood still does not admit the map was awful. if you want too see a better critique go look at my two attempts to politely tell genblood his map was garbage. It to this very moment only has 50 downloads... of course what did I know? After all I obviously have no idea what I am talking about when it comes to map making.
To be frank if you want to have the nerve to tell someone their work sucks and expect them to listen then you had damn well have something to show to prove we should listen or at least explain yourself at length otherwise we are going to treat you like the average dime-a-dozen known nothing.
You obviously do not like the work others have done and are obviously not interested so you tear it down in some of the most amateurish ways that I have seen, hence my barb at you in the nano-blobs thread. That post does seem to have changed your tone as most of your posts are going the opposite direction.
Sometime moderators are too polite and that never drives the point across. Since we have no knowledgeable snarks on the forum I opted to become the bulldog. It seems to work well and it helps the progress. It is hillarious that you found my barb so offensive after you told argh his work sucked without explaining it.
You see I have a lot of experience and your critique last night was not one worth considering mainly because you were unable to GET the idea of what nano-blobs was going for and simply wanted something cliche and in line with the norm. It is exactly this that argh is trying not to do. Which is why I clarified it in his thread.
However, I get tired of people who contribute nothing and expect to buck up and just unilaterally say other people's work is ugly. Where were you when we needed someone to have the nuts to say that GenBloods core proto-crap map was awful? It was just bruce and I, genblood still does not admit the map was awful. if you want too see a better critique go look at my two attempts to politely tell genblood his map was garbage. It to this very moment only has 50 downloads... of course what did I know? After all I obviously have no idea what I am talking about when it comes to map making.
To be frank if you want to have the nerve to tell someone their work sucks and expect them to listen then you had damn well have something to show to prove we should listen or at least explain yourself at length otherwise we are going to treat you like the average dime-a-dozen known nothing.
You in fact do treat my like the dozen.
I did explain myself, in nanoblobs thread too.
I dont talk about mapping here, i am not critizising you.
It is not my goal to blindly critizise everybody. I explained at length why i applied the previous posts.
I did not change my tone, i am only more precise now to avoid wrong implications.
Argh can just do what he likes. I dont hinder him.
Yet i DO state my mere opinion, and you want to deny me that, because you question my skills in your field. That is both, wrong and over the top.
I do understand you though, and will try to find an even more elusive approach when commenting on work that is not yours.
I just wonder if you realize that the artist is few without the audience.
I did explain myself, in nanoblobs thread too.
I dont talk about mapping here, i am not critizising you.
It is not my goal to blindly critizise everybody. I explained at length why i applied the previous posts.
I did not change my tone, i am only more precise now to avoid wrong implications.
Argh can just do what he likes. I dont hinder him.
Yet i DO state my mere opinion, and you want to deny me that, because you question my skills in your field. That is both, wrong and over the top.
I do understand you though, and will try to find an even more elusive approach when commenting on work that is not yours.
I just wonder if you realize that the artist is few without the audience.
for gawds sake, I am not an artist. I think my work sucks just not as much and many other people.I am a programmer but people cannot see most programing. so I post pics of shit and that is easier for people to comprehend.
As far as explaining yourself no, you did not until later. Aslo, yeah I am treating you like the dime now. I didn't say I wasn't I was saying that if you want to leave the dime a dozen lot then you need to be more descriptive or at least show us(the community) why you have the knowledge to simply dub something as suck. I have been watching you for sometime. I have not seen anything to put you of note in my mine but when you posted that crap last night you made it into my dime bin.
take it how you like it but if you are going to critique someones work negatively you now know to say it in more detail then a one liner. that sort of thing is not appreciated around here. That is what I was getting at.
As far as explaining yourself no, you did not until later. Aslo, yeah I am treating you like the dime now. I didn't say I wasn't I was saying that if you want to leave the dime a dozen lot then you need to be more descriptive or at least show us(the community) why you have the knowledge to simply dub something as suck. I have been watching you for sometime. I have not seen anything to put you of note in my mine but when you posted that crap last night you made it into my dime bin.
take it how you like it but if you are going to critique someones work negatively you now know to say it in more detail then a one liner. that sort of thing is not appreciated around here. That is what I was getting at.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
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- Posts: 46
- Joined: 25 Jul 2005, 20:07
The main problem is whether or not we could create a script to convert the C&C data to spring data. Once that is done, we need to consider other issues like Smoth proposed:
major problems:
the buildings/units cannot be upgraded
can't do garrisoning/bunkers
can't do generals powers
probably can't do generals differences
minor problems:
We cannot have the same resource model - it would be slightly different. Oil derricks, hackers, and BMs could function exactly the same or just do a continuous stream. Supply piles could be reclaimed, say only by land units that can only fit into a crevice with a ton of tiny reclaimable objects one at a time. Supply drops could function like black markets.
we cannot have units gain feild upgrades. - this doesn't affect gameplay too much
we cannot have the nice construction anims - this is just superficial.
and there are probably some other things like aircraft landing too.
In the end, I think the spring engine itself would need to be heavily modified, but if we find a good programmer it could be done.
major problems:
the buildings/units cannot be upgraded
can't do garrisoning/bunkers
can't do generals powers
probably can't do generals differences
minor problems:
We cannot have the same resource model - it would be slightly different. Oil derricks, hackers, and BMs could function exactly the same or just do a continuous stream. Supply piles could be reclaimed, say only by land units that can only fit into a crevice with a ton of tiny reclaimable objects one at a time. Supply drops could function like black markets.
we cannot have units gain feild upgrades. - this doesn't affect gameplay too much
we cannot have the nice construction anims - this is just superficial.
and there are probably some other things like aircraft landing too.
In the end, I think the spring engine itself would need to be heavily modified, but if we find a good programmer it could be done.
tiberiums are *almost* possible TA:Spring (IMO)
I see TA:Spring should be HEAVILY modded to work...as for aircraft landing i think we should keep the VTOL one and make a new landing code for normal not VTOL planes!
and would be cool those features are included in Spring :D
I see TA:Spring should be HEAVILY modded to work...as for aircraft landing i think we should keep the VTOL one and make a new landing code for normal not VTOL planes!

and would be cool those features are included in Spring :D
Last edited by Yayo01 on 02 Mar 2006, 11:35, edited 1 time in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
mikedep333 wrote: we cannot have units gain feild upgrades. - this doesn't affect gameplay too much
How about script for this? IIRC Spring now allows changes in veteran units.
we cannot have the nice construction anims - this is just superficial.
Can in some extend be scripted as well, I.E. show the cool scaffolding when it's building, it will still look green and such but this could be fixed later on.
and there are probably some other things like aircraft landing too.
That would be nice for many mods, get on it devs! nowww...
In the end, I think the spring engine itself would need to be heavily modified, but if we find a good programmer it could be done.
if you petition the spring coders to get this featurereclamate TDF tag to work.. supply drops can be handled as a feature. The feature after a certain amount of resource has been claimed turns into another feature until you stop calling it... a striped down example would be:mikedep333 wrote:Supply drops could function like black markets.
Code: Select all
[blah1]
{
object=modela.s3o;
metal=5000;
featurereclamate=blah2;
featuredead=blah2;
}
[blah2]
{
metal=5000;
object=modelb.s3o;
}
