From what I'm reading here, though, that what I'm getting here is that people aren't stepping in because nobody's really getting any art direction here. This was a problem with the units requested, where I put nearly three weeks into a tank that was turned down when somebody on the SYs bothered paying attention

You SY folks really, really should "hire" a proper art director, who knows what they're doing and can direct content creation, for all of the things that require it... the amount and quality you're going to get from random freelancers is going to be ... random, and you need somebody qualified to be your editor, instead of just getting random feedback- it's a wonder anything ever gets done. You cannot build solid art around consensus- like good game design, it requires creativity, which is inherently risky. I'd suggest asking TRO if he wants the job, since he doesn't seem to be involved in the modding end of things around here, and is a talented artist with a distinctive style.
I'd volunteer, but I'd rather make games with Spring- I feel I can best promote this game engine that way, and my talents are best used in this manner. After all, if there aren't cool mods, then there's no reason to have this ultra-fancy engine, neh? At any rate, I think y'all should think it over- thus far, all these "consensus" art campaigns have led to is endless bickering and nonsense, and zero real progress. Get an artist on-staff, give them direction and a vision, and turn 'em loose. Let the crowds whine- if this new GUI is as extendable and re-configurable as it sounds, people will step up and make "better" ones if they are sufficiently motivated, which sure beats endless back-and-forth in search of the non-existant stylistic approach that is cool... and offends no one
