comm bomb avoidence suggestion - Page 2

comm bomb avoidence suggestion

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

kujeger wrote:
GrOuNd_ZeRo wrote:Another suggestion:

Commander doesn't make a huge blast but just kinda makes a relatively decent explosion the size of a crawling bomb dying (not kamikazing) and make commanders immune to D-Guns...
And then I'll send my Comm right into your base and d-gun everything you have.
And when your comm dies, you won't blow up my entire base. Additionally, if dgun is limited (which is my preference in most games), you're exploiting if you dgun my base in the first place, assuming I've built my base outside of your dgun radius.

Sounds fine to me.
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