Friendly Fire - Page 2

Friendly Fire

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Since Zsinj already tried the polite approach, I'll take the low road: You guys are total fucking assholes.

Molloy is simply asking for an OPTION (note: not a CHANGE, an OPTION) for this. He's not running in shouting "OMG U FUCKING NOOBS MAKE THIS CHANGE NOW OR BURN IN HELL AND UR GAME SUX WTF", he's politely requesting the option to be available. Why? Because he likes spring. He wants others to like Spring. He's willing to make the move to the engine, but all he wants are some of the elements of gameplay of the game he's loved for a decade. We ALL know Spring cannot, will not, and was never intended to be a perfect copy of OTA. Some people just, god forbid, LIKED some of the elements the original game which inspired this one had. Molloy is trying to get more players for spring, and makes a couple simple requests... how do you reply? You start flaming him. Great response, assfaces.

You people aren't filth because of the mod you play, you're filth because of your attitudes (and attitudes are VERY contagious) and the things you say. Good lord, you people act as if OTA is the spawn of satan or something, but you don't even go as far as to think, "Hey, this game allowed my favorite mod and Spring itself to be created!" ... of course, very few of you are even capable of that level of grammar, much less thought. Why is it such a horror story that people have opinions other than yours when it comes to mods? Why the fuck should you care as long as it's not shoved down your throat?

You know why AA is the most popular mod for Spring? Because the players who actually know how to play this kind of game know that it's catered solely for newbs. You fucktards act as if the mod is a gift of balance from god himself, yet the thing comes with, what, three versions in each iteration? And each iteration rarely lasts more than a week! You know WHY you don't see things on par with flash rushing and samson massing in AA like you do with OTA? Listen up, folks: Because the numbers are changed so drastically, so frequently, that no one has the time to learn! Funny how something so perfectly balanced needs changed so often. The greatest part of all that? The work can barely be called his, the fucking mod is just UH, minus some units, plus some others, with the numbers probably so changed now that it barely resembles it anyway. Great job with that one, it takes a real modding genius to open notepad. Oh yeah, "HAY GNOM U NOOB HE'S MAKING GEM LOL IT WILL RULEZ", I've heard it all before, so spare me. I don't give a shit about his inefficient modelling or texturing.

I just can't believe how fucking bad this community has become, and honestly it amazes me that the SYs put up with this amount of bullshit. Flaming someone for courteously asking for a feature to help simulate their game of choice, the game which SPAWNED YOUR mod AND game of choice... I just have no more words to express how much you people are complete and utter filth.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

The newest patch isn't too bad... caydr tends to kill balance issues as soon as they arize rather then allowing the mod to be dictated by them. OTA is based on knowing the tricks and exploits and using them. AA is much more open with tonnes of counters to every other path and tonnes of paths to go. In the end of the day AA is basicly just the most popular because A) Its sensical, you won't get burned 100% of the time by trying new strats that just happen to deviate from the holy and godly MT forest and sampson rush. This decreases the learning curve and makes it easier to pick up for new an lower skill players B) It's paced, XTA can be increadibly breakneck. You can have a full scale piro rush in 5 minutes, and the beginnings of a bulldog rush in about 9. C) It has alot of the stuff that made OTA fun, with a modded twist. AA acctually plays remarkably like OTA just with all the tricks and exploits largely removed. Comparitively XTA is totally different and an entirely original learning curve. The pace of the game is totally changed.

Honestly, allow whatever mod feature that could possibly be wanted as far as I'm concerned, as long as I'm not forced to play whatever mod that removes friendly fire collision detection, at least until there is acctually a good reason for it.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

And you, agorn, are an even bigger idiot.

Because you seriously cant tell apart mod balancing and engine bugs.

Units shooting THROUGH each other, and 100 airplanes being in the same spot are NOT desireable features. They are bugs of near gamebreaking calibre.

And only because a handful (200 or so) retards masturbated themselves into liking this broken gameplay over the last 8 years doesnt mean its any good.

This things he wanted are not _balance_ changes, but _engine_ changes, you know?
PK Maximoo
Posts: 36
Joined: 24 Sep 2004, 10:11

Post by PK Maximoo »

Anyone else reminded of SC vs. TA debates here?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

"Let's make Spring the best, most moddable RTS engine available!"

"FUCK YOU OTA-ERS AND YOUR REQUESTS FOR ADDITIONS TO THE GAME FOR YOUR MOD!"

Great mantra, IM. So you want a versatile engine but you want to explicitly restrict a certain group from playing how they want?

While you're at it, can you find a way for me to make money without lifting a finger? Oh, and a device to knock you off your high horse would be great too.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

IMSabbel, you sir, are a moron.
And only because a handful (200 or so) retards masturbated themselves into liking this broken gameplay over the last 8 years doesnt mean its any good.
That handful of retards includes every single person who made Spring, the game you are so preciously trying to defend against everyone except your own interests.

That you pull a number like that out of your arse irritates me even further, not only because it is wrong, but because you have the balls to not only pass us off as unimportant, but insult us. (I shouldn't even bother to point out that the 3.1 patch has been downloaded over 20,000 times from FileUniverse alone, which has been operating for less than a year)

There is a reason why OTA is considered the number one Strategy game in history by many people; a game like that doesn't deserve the disrespect it is getting here, especially by people who are playing a game aimed at recreating TA to an extent - people who should know better.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Gnome and W_Z read Molloy's post. IM did not.

He's asking for the ability to do this. Similar to when Caydr asked for a isspaceship=1; FBI tag. Molloy wants some function (probably a FBI tag) that allows friendly units to fire through each other.

This does NOT mean that it will be in AA, or XTA, or other made-for-spring mods.

Reading. Do it.
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

Thanks for the backup guys. :D

I'd also like to add that I quite enjoy AA. I played 8 games of it yesterday and I'm starting to really develop a taste for it. The balance isn't too bad.

Some of the guys critiquing OTA balance around here really don't understand the game at all though. Alot of the reason a wide variety of tactics work in AA is because so many of the players aren't very accomplished when it comes to the TA basics (that apply across all the mods - attack and expand aggressively). If more AA players were more aggressive then you'd soon find yourself with less options to play with strategically.

AA wasn't very good to start with. But the latest version is a hell of alot better. It certainly seems closer to OTA than UH.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I'm now closing this thread, there is really no need for anyone to get so pissed off as they do now.

Flaming people because they are inpolite? Sounds like weird logic to me.
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