Dost thou likest? - Page 2

Dost thou likest?

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

dost thou fair eyes not bleed when thou lookest?

yes
9
60%
no
6
40%
 
Total votes: 15

Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

does this map have visable shadows? (as the other ones you made don't even when they're enabled)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

we are testing that now.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I have fixed that now.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Warlord Zsinj wrote:I agree with zwzsg here. The palm tree "clumps" look a little odd, where single trees would look better, I think.

Can we see some units so that we can tell how big the trees are compared with TA units for scale? I prefer large trees as opposed to wimpy "bush" trees (see: aGorm's tree map).
Compensating for something, Zsinj? :wink:
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

No, no, my large penis easily compensates for my sub-par intellect, thank you. :P
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