Teamcolour for features = transparent, easy to say, maybe not so easy to do.
I don't know whwere the limitation is I think its got something to with old GFX card compatibity. As squeezing the information into the textures files is possible without adding more layers or having bigger files.
Features i would like :D so modellers help me out :D
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it is not that simple bruce, I have already discussed it with SJ, we have the blue channel available. If he implements that then we can have transparencies on units also.Das Bruce wrote:No but it means its already in there and shouldn't take much to implement.smoth wrote:*sighs* that does not mean that we have the usage of transparencies for models.Das Bruce wrote:From what I've seen current default trees appear to have transparency...
[20:50] <Jerome_> perhaps he can find help there: http://taspring.clan-sy.com/phpbb/viewt ... 09&start=0 (the first post of the developpement section)
- SwiftSpear
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You'd think so, but apparently it's not so simple, something to do with the spring trees being handled totally different then normal features.Das Bruce wrote:No but it means its already in there and shouldn't take much to implement.smoth wrote:*sighs* that does not mean that we have the usage of transparencies for models.Das Bruce wrote:From what I've seen current default trees appear to have transparency...