Yet another upspring (1.3) - Page 2

Yet another upspring (1.3)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Alternatively, the old method still works. You can put parts of your unit in corresponding folders in the Spring root dir, and it'll work. You just have to make sure you do the download TDF right.
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hello!
I'm currently doing a mod called Gear Commander, and I am wondering if there is anything you can do about trouble with importing .3ds files? When i try to import my file all the objects come out okay as well as the uvmapping, however the hierarchy tree is all messed up, as are the positions of the modelparts, ie torso is down at the feet, both arms are oriented the same way (one should be flipped) etc etc. It's kinda annoying if i'm gonna have to redo and rearrange every model i want to get into the game. I'm using 3ds Max v 5.1
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Hmm. Tried it: Interface = good! How do you zoom in with the 2D views though?

However, I made a modified texture pack thing (Cavedog textures + TLL textures + some of my own), zipped it, told UpSpring where it was, and now it crashes on startup with a "Buffer overrun detected!" error
User avatar
Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

How do you create new texture packs? Do you really need to write each filename (texturename) in the grouplist?
And yes.. how do you zoom?
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

centurion: I have reproduced the 3DS problem, but I haven't found the cause of it yet.

guessmyname: middle mouse button.
can you upload the texture pack that is causing problems? I can load it from the sy server then...

you can build groups with the Texture Groups dialog found in the Settings menu.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I can't zoom with the middle mouse! In 3D view I can zoom using the right mouse button and in the 2D views I can't zoom at all

Oh and I found the problem with the texture pack. Basically, I'm an idiot
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

zaphod could u do some easy way to move the origin cause me and other noobs have hard time moving origin in upspring :wink:
usually my units are crap cause i cant move origin anywhere i want it to go

oh and could u add red arrow pointing the "forward" direction :lol:
i allways forget that the in the first frame thu unit should point up
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image
Image

Hmm, maybe something is wrong with my setup but neither colors nor textures show up right.

I have dled 1.3 two times and the solid colors still show wrong and the textures are upside down.
User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Smoth are you using 3do textures? If so that might explain it. Upspring has some serious issues with 3do texturing wither its textures or colors they all show up in the wrong orientation. Bug Zaphod till he fixes it.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

it is cool, what about the issue with colors that are applied to faces?
User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Zaphod. A few requests for the next release:
1) Pivot point coordinates/easy to change like moving objects.

2) Horizontal scroll bar for the Object listing for those with abnormal number of objects.

3) A baseplate generation tool. This would be greatly appreated.

4) Proper displaying of Texture map under "Show UV Mapping." The current system messes it up so it doesn't display right.

5) 0-255 RGB system instead of 0-1.

6) Texture Rotation tool for 3do textures.

**Smoth try turning off lighting in Upspring. See if that fixes 3do texture display issues.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

lighting was already off.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

can't even start it; i get a 'application error'

'The instruction as "0x0043bed9" referenced memoray at "0x00000010". The memory could not be "read".'
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

bob: weird, but I can't do anything about it with this information.

TA 3D:

1: Maybe, animation and scripting are much more important.
2: Maybe too, as I haven't found a way to let the window library actually display the hor. bar.
3: Baseplates only have meaning in OTA, and more importantly there isn't any tag that says "This is a baseplate". Maybe it is implied with no texture or some color, I still have to work that out
4: Could you explain better what is wrong? It works fine for me.
5: Maybe
6: Already implemented (In my WIP version)
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

n/m my whole computer is #$%... other progs are doing the same thing, im about to rip out the HD with my teath and stomp on it
User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

3) ok now I know.

4)NVM that.

Anything you done to make things better is allways acepted. Any word on fixes to the s3o format? IE transparency(or what ever you want to call it.) and other items.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Zaphod wrote: 3: Baseplates only have meaning in OTA, and more importantly there isn't any tag that says "This is a baseplate". Maybe it is implied with no texture or some color, I still have to work that out
AAhhh.... so TA Spring DO NOT need any baseplate object ? and the selection box in game created autonomously by the game engine ?
now I had to add that to the tutorial......
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

BOB!

JESUS CHRIST!

You're alive man! Havent heard fro myou in ages :o

Drop me a line! :P
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

OFF COURSE...!!
Im a forest elven so ill life another 17000 years, but not my computer....
After got new monitor now im waiting new HDD and UPS, ugh.....

btw why it is still spring 1.3 (or 1.4 now ?)
I think if Zaphod work in force labory way it should be v 3.x now.... :shock: :lol: :wink:

but why no 1 answer my question ? :cry:
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Indeed, in Spring you don't need a ground plate.
a obejct named 'base' isn't required either.

now, go and make units!
Post Reply

Return to “Game Development”