Yet another upspring (1.3)
Moderator: Moderators
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hello!
I'm currently doing a mod called Gear Commander, and I am wondering if there is anything you can do about trouble with importing .3ds files? When i try to import my file all the objects come out okay as well as the uvmapping, however the hierarchy tree is all messed up, as are the positions of the modelparts, ie torso is down at the feet, both arms are oriented the same way (one should be flipped) etc etc. It's kinda annoying if i'm gonna have to redo and rearrange every model i want to get into the game. I'm using 3ds Max v 5.1
I'm currently doing a mod called Gear Commander, and I am wondering if there is anything you can do about trouble with importing .3ds files? When i try to import my file all the objects come out okay as well as the uvmapping, however the hierarchy tree is all messed up, as are the positions of the modelparts, ie torso is down at the feet, both arms are oriented the same way (one should be flipped) etc etc. It's kinda annoying if i'm gonna have to redo and rearrange every model i want to get into the game. I'm using 3ds Max v 5.1
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
zaphod could u do some easy way to move the origin cause me and other noobs have hard time moving origin in upspring 
usually my units are crap cause i cant move origin anywhere i want it to go
oh and could u add red arrow pointing the "forward" direction
i allways forget that the in the first frame thu unit should point up

usually my units are crap cause i cant move origin anywhere i want it to go
oh and could u add red arrow pointing the "forward" direction

i allways forget that the in the first frame thu unit should point up
Zaphod. A few requests for the next release:
1) Pivot point coordinates/easy to change like moving objects.
2) Horizontal scroll bar for the Object listing for those with abnormal number of objects.
3) A baseplate generation tool. This would be greatly appreated.
4) Proper displaying of Texture map under "Show UV Mapping." The current system messes it up so it doesn't display right.
5) 0-255 RGB system instead of 0-1.
6) Texture Rotation tool for 3do textures.
**Smoth try turning off lighting in Upspring. See if that fixes 3do texture display issues.
1) Pivot point coordinates/easy to change like moving objects.
2) Horizontal scroll bar for the Object listing for those with abnormal number of objects.
3) A baseplate generation tool. This would be greatly appreated.
4) Proper displaying of Texture map under "Show UV Mapping." The current system messes it up so it doesn't display right.
5) 0-255 RGB system instead of 0-1.
6) Texture Rotation tool for 3do textures.
**Smoth try turning off lighting in Upspring. See if that fixes 3do texture display issues.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
bob: weird, but I can't do anything about it with this information.
TA 3D:
1: Maybe, animation and scripting are much more important.
2: Maybe too, as I haven't found a way to let the window library actually display the hor. bar.
3: Baseplates only have meaning in OTA, and more importantly there isn't any tag that says "This is a baseplate". Maybe it is implied with no texture or some color, I still have to work that out
4: Could you explain better what is wrong? It works fine for me.
5: Maybe
6: Already implemented (In my WIP version)
TA 3D:
1: Maybe, animation and scripting are much more important.
2: Maybe too, as I haven't found a way to let the window library actually display the hor. bar.
3: Baseplates only have meaning in OTA, and more importantly there isn't any tag that says "This is a baseplate". Maybe it is implied with no texture or some color, I still have to work that out
4: Could you explain better what is wrong? It works fine for me.
5: Maybe
6: Already implemented (In my WIP version)
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
AAhhh.... so TA Spring DO NOT need any baseplate object ? and the selection box in game created autonomously by the game engine ?Zaphod wrote: 3: Baseplates only have meaning in OTA, and more importantly there isn't any tag that says "This is a baseplate". Maybe it is implied with no texture or some color, I still have to work that out
now I had to add that to the tutorial......
OFF COURSE...!!
Im a forest elven so ill life another 17000 years, but not my computer....
After got new monitor now im waiting new HDD and UPS, ugh.....
btw why it is still spring 1.3 (or 1.4 now ?)
I think if Zaphod work in force labory way it should be v 3.x now....
but why no 1 answer my question ?
Im a forest elven so ill life another 17000 years, but not my computer....
After got new monitor now im waiting new HDD and UPS, ugh.....
btw why it is still spring 1.3 (or 1.4 now ?)
I think if Zaphod work in force labory way it should be v 3.x now....



but why no 1 answer my question ?
