.:New Map:. Divided Shores
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
W00t! triple post yeah!!!
Anyways, I need some input. I am having one hell of a time getting the new heightmap to look right.
The rock walls are my biggest problem. I want the walls high like that so ships have trouble getting los on the land. However, I dunno if they should be rock or sand. It's driving me crazy. I don't think I've ever had this much trouble with a map texture before.
I spend 8 hours until 3am in the morning trying to get this right yesterday, and here I am the day after and I have gotten nowhere.
I am asking... in the perfect world, how would you guys like this map to look? (BTW I made the beaches look much more natural. After looksing very closely I sided with warlord that they didn't look natural enough.)grrr
pls help.
Iam at my wit's end.
Anyways, I need some input. I am having one hell of a time getting the new heightmap to look right.
The rock walls are my biggest problem. I want the walls high like that so ships have trouble getting los on the land. However, I dunno if they should be rock or sand. It's driving me crazy. I don't think I've ever had this much trouble with a map texture before.
I spend 8 hours until 3am in the morning trying to get this right yesterday, and here I am the day after and I have gotten nowhere.
I am asking... in the perfect world, how would you guys like this map to look? (BTW I made the beaches look much more natural. After looksing very closely I sided with warlord that they didn't look natural enough.)grrr

pls help.
Iam at my wit's end.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
The cliffs should be rocky, as they are now, and the beaches sandy.The rock walls are my biggest problem. I want the walls high like that so ships have trouble getting los on the land. However, I dunno if they should be rock or sand. It's driving me crazy. I don't think I've ever had this much trouble with a map texture before.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Also, just a random though I had then:
Try putting a mosaic filter (The one where it turns it all into squares) on the cliffs heightmap. Only have the squares really small, to small to put llt's on, but still there. Dunno what this would look like, but it would be interesting. Just thought id mention it while you were remaking your map.
Try putting a mosaic filter (The one where it turns it all into squares) on the cliffs heightmap. Only have the squares really small, to small to put llt's on, but still there. Dunno what this would look like, but it would be interesting. Just thought id mention it while you were remaking your map.
http://www.fileuniverse.com/?p=showitem&ID=2228
A test map thing I made with a mosaic'd height map. Looks quite good IMO. The different hill things have different levels of blur on them as well. Top right has no blur, top left has a small blur, bottom right has slightly more blur, and bottom left has a gaussian blur of 4 on it, which makes it completly round.
Try out the effect, its cool.
A test map thing I made with a mosaic'd height map. Looks quite good IMO. The different hill things have different levels of blur on them as well. Top right has no blur, top left has a small blur, bottom right has slightly more blur, and bottom left has a gaussian blur of 4 on it, which makes it completly round.
Try out the effect, its cool.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Screenies!Maelstrom wrote:http://www.fileuniverse.com/?p=showitem&ID=2228
A test map thing I made with a mosaic'd height map. Looks quite good IMO. The different hill things have different levels of blur on them as well. Top right has no blur, top left has a small blur, bottom right has slightly more blur, and bottom left has a gaussian blur of 4 on it, which makes it completly round.
Try out the effect, its cool.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29