Unit Categories - Page 2

Unit Categories

Here is where ideas can be collected for the skirmish AI in development

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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

Post by Veylon »

I don't know. This is a pretty confusing topic. Maybe we should be asking what kinds of categories that there can be, and then assigning each unit a value from 0 to 1 on how much it fits the archetype of that category. For instance, a scout unit might be one with a high speed-to-metal cost.

I'm going to check my neural net stuff and see if I can make a unit-sorter of some kind that takes in the units abilites and attributes and spits out the best fit or spreads it across several categories.
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