not true, they are apparent to me. If you are running at a decent
resolution and have a good machine it will be blatant. I did not know it
could be helped but an extra 10 megs or even 20 megs is worth it.
This isn't 2000, games look alot better with much more detail. I do not
thing that people on 56k modems should be playing something like spring
and controlling the map format.
Games look like this now and yeah spring.. it deserves better maps. I
delete maps that have bad artifacts or simply refuse to play them. Part of
enjoying a game is suspending your disbelief to become immersed in the
game. However if they used tonka trucks in the movie greesed or rubber
band guns in full metal jacket noone would enjoy them.
The fact of the matter is we NEED the detailed maps. I don't know why
people freak about map sizes but then we also have some of these
people making maps xantheterra that would be a nice looking map if not
for the artifacts. Also alot of people are OVERUSING the tinting feature of
spring. Subtle tint is ok but maps like corrosive pits are awful. We had the
same thing back in the days OF QUAKE 2, people using overly strong
lighting.
PLEASE, do you people on 56k play other games? The average demo size
past 100 megs YEARS ago. When
I was on 56k I would set all my
downloads to happen overnight and by morning I would have what i
needed. Get with the times the compression is not worth it.