Altaric's Lobby Client
Moderator: Moderators
wha? the AI are playable (though not as good as Gpox or anything). And SpringSP-lobby (http://spring.clan-sy.com/phpbb/viewtopic.php?t=3479) makes it easyer then ever to start a single player game.
We need a way to make missions, most definitely.
But that aside.
Where did you get the source from the newest version of the lobby? I only have the one included in the source package in the download section.
When I compile it (witch doesn't go smooth. It gives a error about a missing class what has something to do with the country-flags) it wants to update.
And is Altaic-lobby open source?
Why? you might ask. Well I just want to make tictactoe in the battle window to pass time to wait for hilalal (or any other with a to slow I-net conn) to download the map. Also a RPS would be fun to have to.
We need a way to make missions, most definitely.
But that aside.
Where did you get the source from the newest version of the lobby? I only have the one included in the source package in the download section.
When I compile it (witch doesn't go smooth. It gives a error about a missing class what has something to do with the country-flags) it wants to update.
And is Altaic-lobby open source?
Why? you might ask. Well I just want to make tictactoe in the battle window to pass time to wait for hilalal (or any other with a to slow I-net conn) to download the map. Also a RPS would be fun to have to.
i said "from what i heard" i never played against TA nor in SP at all .. (well for testing purpose, i did)
missions will require scripting i think, i'm not working on spring.exe tho dunno if it's implementable
i took the source from the CVS (when he released v 0.193) and continued on my own
when a new version gets out, i merge and in some 10 minutes what he done in 1 month is included in my version :) (it's still HIS code and belongs)
yep it's open source, i just don't upload it everytime i change a line :) i'll upload it if ya want
missions will require scripting i think, i'm not working on spring.exe tho dunno if it's implementable
i took the source from the CVS (when he released v 0.193) and continued on my own
when a new version gets out, i merge and in some 10 minutes what he done in 1 month is included in my version :) (it's still HIS code and belongs)
yep it's open source, i just don't upload it everytime i change a line :) i'll upload it if ya want
here it is : http://membres.lycos.fr/altaric2/bounce.html
note : as it's not going to be merged with official release, i didn't made much comments or readability, i know what does what but it may be hard to read :)
it is (almost) the code of the version 1.11 you'll need the 3rd party tools mentioned in unit1.pas as well as the RX tools and a unit i made with functions i use often (altatools)
if you want to run it, you better use betalord's source and all 3rd party things are easy to find (instaling them took me a week :) also you'll need D7 it worked with D9 PE for me but had to reinstall it a week after and couldn't reinstall the jvcl :) note that D7 PE is no longer avalable on borland site
note : as it's not going to be merged with official release, i didn't made much comments or readability, i know what does what but it may be hard to read :)
it is (almost) the code of the version 1.11 you'll need the 3rd party tools mentioned in unit1.pas as well as the RX tools and a unit i made with functions i use often (altatools)
if you want to run it, you better use betalord's source and all 3rd party things are easy to find (instaling them took me a week :) also you'll need D7 it worked with D9 PE for me but had to reinstall it a week after and couldn't reinstall the jvcl :) note that D7 PE is no longer avalable on borland site
Neato. But I forsee a problem... what if your webhost goes down or gets laggy or something?
Simple solution, use the URL line from modinfo files. Would that work?
F/I: URL=http://www.planetannihilation.com/aa;
Edit: BTW, I just got a crash with it. What I did was try to join an AA 1.4 game (I don't have old versions installed). The game was already in progress.
Simple solution, use the URL line from modinfo files. Would that work?
F/I: URL=http://www.planetannihilation.com/aa;
Edit: BTW, I just got a crash with it. What I did was try to join an AA 1.4 game (I don't have old versions installed). The game was already in progress.
if my server gets down, it will act the way it does with Betalord's version 
> Simple solution, use the URL line from modinfo files. Would that work?
i can't read it cuz it is in a file from the mod that the guest wants to get
would be better tho as it would not require a remote server
> BTW, I just got a crash with it. What I did was try to join an AA 1.4 game (I don't have old versions installed). The game was already in progress.
i got it too, i'll see why asap i get access violation, but it continues running
mmh .. for some strange reasons, i recomplied the exe and i don't get the error anymore .. i reuploaded it, if it keeps crashing tell me :)

> Simple solution, use the URL line from modinfo files. Would that work?
i can't read it cuz it is in a file from the mod that the guest wants to get
would be better tho as it would not require a remote server

> BTW, I just got a crash with it. What I did was try to join an AA 1.4 game (I don't have old versions installed). The game was already in progress.
i got it too, i'll see why asap i get access violation, but it continues running
mmh .. for some strange reasons, i recomplied the exe and i don't get the error anymore .. i reuploaded it, if it keeps crashing tell me :)
added feature :
automatic rehosting
it is now possible to quickly rehost (change mod, add players ..)
host and clients need this client to make it work
players using regular client will get a PM and have to rejoin manualy
players using this client will get in the new battle without having to do anything (unless a pass in needed, in which case the prompt will pop)
automatic rehosting
it is now possible to quickly rehost (change mod, add players ..)
host and clients need this client to make it work
players using regular client will get a PM and have to rejoin manualy
players using this client will get in the new battle without having to do anything (unless a pass in needed, in which case the prompt will pop)
thats a very interesting feature, ill dl it and check it outaltaric wrote:added feature :
automatic rehosting
it is now possible to quickly rehost (change mod, add players ..)
host and clients need this client to make it work
players using regular client will get a PM and have to rejoin manualy
players using this client will get in the new battle without having to do anything (unless a pass in needed, in which case the prompt will pop)

thats a very interesting feature, ill dl it and check it outaltaric wrote:added feature :
automatic rehosting
it is now possible to quickly rehost (change mod, add players ..)
host and clients need this client to make it work
players using regular client will get a PM and have to rejoin manualy
players using this client will get in the new battle without having to do anything (unless a pass in needed, in which case the prompt will pop)
