[OLD! OUTDATED!] 25 Apr 2015! BA 8.17 widgets pack - Page 2

[OLD! OUTDATED!] 25 Apr 2015! BA 8.17 widgets pack

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: NEW! 25 Apr 2015! [teh]decay BA 8.15 widgets pack UPDATED

Post by Floris »

Here is a list of my changes: (25 april)
  • advanced playerlist: added country flags, show inactive specs, lockcamera icons, auto scales dependant on resolution
  • self-d icons: displayed slightly larger
  • allyresourcebars: now draggable witth middlemouse, auto scales dependant on resolution, keeps a relative position on screen.
  • xrayshader: disabled the disabling at lowfps (cause it didnt work properly yet)
  • console: text slightly bigger again. strips shadows chance feedback
  • shadow quality manager: stripped quality change message
  • healthbars: borders slightly larger
  • SelectionButtons: smaller icons
  • Idle builders: displayed a bit larger
  • eco-stats: fixed guishader visible when team was disabled, snaps all the way to the top instead of 1 pixel room
  • lockcamera: stripped all the rendering parts, is api only
  • allycursors: added api for advplayerlist to read
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: NEW! 25 Apr 2015! BA 8.15 widgets pack UPDATED

Post by jamerlan »

Good Job! Updated "main" post with these details. Thank you [teh]Flow!
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FabriceFABS
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Joined: 28 Jul 2010, 16:20

Re: NEW! 25 Apr 2015! BA 8.15 widgets pack UPDATED

Post by FabriceFABS »

Gooooooooooooooooooood thank you Floris and Jameyrian.
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FabriceFABS
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Joined: 28 Jul 2010, 16:20

Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by FabriceFABS »

Up !

With the package, Is there a conflict between 2 LUA scripts ?
I got no more names displayed under Specs / Team allies (Already checked out CRTL+F11).
Reloading the widget will fix it but not for long.

Did some of you tested / tried this package ?
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jamerlan
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Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by jamerlan »

FabriceFABS wrote:With the package, Is there a conflict between 2 LUA scripts ?
No conflicts. Some widgets like "Adv player list mod" and "Adv player list" - are just alternatives to each other. Just disable one.
FabriceFABS wrote:I got no more names displayed under Specs / Team allies (Already checked out CRTL+F11).
Are you talking about "AdvPlayersList mod" widget? If yes - then click on "Specs" line.
"Spectators label: click to unfold/fold. (leave folded when playing, so you don't accidently share units to wrong person)"

I promote everyone to use this "AdvPlayersList mod" widget. Its awesome! Details here: viewtopic.php?f=23&t=32952
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FabriceFABS
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Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by FabriceFABS »

Hi Jamerian,

Sorry by

Code: Select all

I got no more names displayed under Specs / Team allies (Already checked out CRTL+F11).
I was not precise.

I mean the gui_ba_ally_cursors.lua doesn't work anymore with the packagezip here.
I've removed all to put it back alone, picked from Floris' forum page.
I compared Floris' script and package gui_ba_ally_cursors.lua script and both are exactly the same.

Do you see names correctly under each mouse ? and on each games ?
Sometimes when I reload widget it works, but not sure it still works on next game(s).
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by jamerlan »

This widget shows name tags when you are zoomed in. I can guess that you are zoomed out too much to see them
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by FabriceFABS »

Well, I redo from scratch the installation of the zip archives.
I don't know now why, but everything works well since 2 or 3 games...

And for your information, mouse's name owner (spec and players) are always displayed, even if we are zomming in/out.

Thank you for the try...
FABS
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jamerlan
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Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by jamerlan »

FabriceFABS wrote:And for your information, mouse's name owner (spec and players) are always displayed, even if we are zomming in/out.
For me it disappears when I zoom out too much. Probably I have a different version then... sorry :-)
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FabriceFABS
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Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by FabriceFABS »

Np that's ok ! :-)
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jamerlan
Balanced Annihilation Developer
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Re: NEW! 25 Apr 2015! BA 8.17 widgets pack UPDATED

Post by jamerlan »

Updated "Passive builders" widget to exclude "Commando" from "passive builders. It will allow him to build mines faster.
I am not going to update "widgets pack" in the nearest future. So just posting a link to updated widget here: https://github.com/SpringWidgets/passiv ... ses/tag/v3
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jamerlan
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Re: [OLD! OUTDATED!] 25 Apr 2015! BA 8.17 widgets pack

Post by jamerlan »

Most of these widgets are UPDATED and INCLUDED in BA 9.00!! Please remove these custom widgets from your Widgets folder!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: [OLD! OUTDATED!] 25 Apr 2015! BA 8.17 widgets pack

Post by Forboding Angel »

And here we have exactly the reason why widgets in userland are an awful idea.
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jamerlan
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Re: [OLD! OUTDATED!] 25 Apr 2015! BA 8.17 widgets pack

Post by jamerlan »

Forboding Angel wrote:And here we have exactly the reason why widgets in userland are an awful idea.
these widgets in user land helped to find bugs/fix them and gather feedback/ideas. BA have 2 more maintainers because of the userland widgets
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: [OLD! OUTDATED!] 25 Apr 2015! BA 8.17 widgets pack

Post by Silentwings »

Some of these widgets would never have existed, and most would never have received recent attention, without the ability to have userland widgets - because I wasn't willing to clean/maintain them so I wasn't able to add them to BA. Userland widgets have a useful role in cases where the development community and the player base are not fully separated.

Also, if a game doesn't want them, its a one line code change to not have them...

Now that I think of it, its not that difficult to add a button to the widget selector/handler that deletes any duplicated userland widgets.

In any case, "old/outdated" -> Locked.
Locked

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