Unoffical mod, AA+TLL - Page 2

Unoffical mod, AA+TLL

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Kill this mod?

Poll ended at 05 Jan 2006, 20:30

Yes
7
32%
No
15
68%
 
Total votes: 22

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Nemo wrote:If you convert to the new model format, .s3o, the 2048x2048 texture limit doesn't apply. Thought that might help.
It still applies, but rather than being a single 2048x2048 texture space being shared across ALL units, that single unti has 2048x2048 textures to themself. Try making an s3o unit with 3kx3k worth fo textures and they'll display fine exept for that one.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Masse wrote:
Nemo wrote:Yes, if he converted every unit. If he just converted the few units that used the most new textures, he could free up some space on the .3do texture square.
there was something abaut crossusing the 2 formats... and u shouldnt mix them in same mod...
1) There are no problems that I know of that are caused by using both .3do and .s3o in the same unit pack/mod.

2) why not? this way, he can use all his textures without sacrificing units.
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

ack

Post by Noruas »

Im rather pissed off right now because yesterday my hard drive with the proper information has crashed, and i am not sure if i can get the data, if this is the case, than i downright give up, because things arent looking good, and i looked into the texture wrapping, screw that idea, it will take too long for me because i work slow anyway. I am working on the case now, and if i can somehow get my information off the harddrive, than i would for my next step of completing this mod, is than asking for model makers (please include scripts or ill make them anyway) to bridge the gap for missing tll models like the level 2 geothermal powerplant for aa. If anyone is willing to takeover this project because they know they can do a better job than me, please contact me at sauronman64@hotmail.com. I will have the mod complete around the summer time of this year sadly if all things go smoothly, but i doubt it because people may not help make models for TLL race. I will post if any sooner than next month i hope about the current circumstances but, im sure i can get it fixed :-) .
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

If you convert to the new model format, .s3o, the 2048x2048 texture limit doesn't apply. Thought that might help.
Hummmmm!Its interesting :idea: :!:
From where can I get info about this?Im making for years my own mod, and Im porting this directly to Spring.
VonGratz :wink:
SigiLee
Posts: 1
Joined: 07 Jul 2006, 23:47

Post by SigiLee »

sorry if I ask a stupid question, but where to put the .hpi files or what to do with em?
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