Questions for RAAAR side conversation. - Page 2

Questions for RAAAR side conversation.

Post just about everything that isn't directly related to Spring here!

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Questions for RAAAR side conversation.

Post by zwzsg »

luckywaldo7 wrote:Once I'm back from holiday break, I can play some S44 and KP with you also as they definitely deserve some attention.
If you can't find anybody else to play KP with, you can use the included Lua AI "Kernel Panic AI".

Of course it won't play as well as godde, but still provide a nice fight and know how to use all units. And if it's too easy to fight, you can give it a bonus (the % of bonus is translated into a % of damage reduction).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Questions for RAAAR side conversation.

Post by Forboding Angel »

Anarchid wrote:
Raiders are important, but quickly are phased down to their default level of usefulness. Ikinz, qaenthalis, commonplayer, anarchid coudl probably explain this better.
Recently it has been like this for me: 5 snake early on and, then spitter spitter spitter spitter spitter spitter and then win. Not because spitters are very good but because they are good enough against things people spam (assault tanks of hover and spider kind)
Of course, vs anyone who doesn't know the units something like this could work, sure. Good luck having a decent win rate with that vs anyone on your same skill level.

In BA you could win with weasel spam vs a newbie, but good luck using that strat vs someone who knows the game as well as you.

Do you understand what I mean?

Also, yes, a lot of people (ikinz I'm looking at you) will try to spam a single unit and win, but remember, raiders will own the shit out of spitters easily (or if you're hovers, droplets + kites).

This is kinda going off topic, but yeah, the point is is that raiders, after the initial part of the game, take their rightful place as front line buffer support units (and backline raiding).

@8611
Those are destroyers. They are essentially krogoth. The reason that they only attack specific types is because energy is a calculation in evo: weapon1Damage / 20 * ((weapon1AOE / 1000) + 1)

As a result, a big stompy unit that eats 50 energy per second when continuously firing (that's is 5 advanced generators worth of energy output), is not something that you want firing at random things that it does very little damage to.

You can force fire on the ground behind whatever you're trying to hit.

Spring will not allow manual targeting of units that are not in categories defined in the weapon, which I think is a bug (IE manual firing should always at least try), but I digress. It is done for gameplay reasons.

The only units that operate like that are destroyers (Krogoth), and artillery (anvil, shadowfury, assimilator).

Oh, and bombers will not willfully attack mobile units (although you can force fire). This is done obviously because you don't want your bombers wasting their shots on things they do reduced damage to.

Well, this went off topic quickly.

It also illustrates my point that critiques given by players who do not play the games cannot be taken seriously. It would be like me giving a critique of Dying Light because I played Left4Dead.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Questions for RAAAR side conversation.

Post by smoth »

You are going offtopic forb, please stop. I only wanted general impressions. I don't want this thread to be about evo
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Questions for RAAAR side conversation.

Post by Forboding Angel »

smoth wrote:You are going offtopic forb, please stop. I only wanted general impressions. I don't want this thread to be about evo
Well, this went off topic quickly.

It also illustrates my point that critiques given by players who do not play the games cannot be taken seriously. It would be like me giving a critique of Dying Light because I played Left4Dead.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Questions for RAAAR side conversation.

Post by smoth »

Thread dead now. If a moderator passes it, please lock this thread. I'll start a new one some other day.
gajop
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Joined: 05 Aug 2009, 20:42

Re: Questions for RAAAR side conversation.

Post by gajop »

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