True, true, all of you, I'm really just taking shots out into the dark here, to see what's possible with Spring while vaguely inferring my project idea. I'm trying to familiarize myself with all the possible engines I could use, and I first thought of Spring because it's prepackaged as an RTS engine and it's non-proprietary, but I see that the entire multiplayer structure means a seamless RTS hybrid mechanism isn't very possible (I've seen it in Warcraft III, it's weird and clunky, however, possible).
That's exactly why I'm asking here and not pitching my idea just yet, because I want to have a general idea of what's what in Spring. I may not be able to code the actual thing, but I'm confident I can read the general source code for games with features I need, to see what is and isn't possible. I've got other options to choose from, like Unity and Unreal, among others, which, like Spring, has lots of premade code and development packs floating around the 'nets that may be used to streamline the coding process by scanning the source code, and to see what is and isn't possible in said game engine. It's always good to keep options though...
I haven't shown any "real work" (i.e. gameplay and unit concept art, which includes concept textures) yet because I'm doing it right now. Well to be honest, being a huge procrastinator has something to do with the lack of progress, but so is not having any sort of development team. I want to change that direction in my life, which is why I'm trying to be active establishing relations with all the different communities, and start to actually do work.
Smoth bro, I got ya covered. I've seen the amounts of threads and posts for people wishing for a "Sonic RTS game" and how they
are just kids talking about making a video game (all they do is talk about factions and units), but not any features or what engine to use, etc. I'm trying to avoid the mistakes those people make when pitching a game idea. By that, I mean I'm thinking realistically and pragmatically, what ideas are possible to implement, what ideas are too complicated or impractical to implement, and the priority of which those features should be implemented in (e.g. core gameplay should always come before gimmicks).
Though, cut me some slack too. I'm just a 15 year old kid (just turned yesterday) with a tablet and no inherent programming skills, and I'm panicking because I want to see if I can get this done before I finish high school, which is de facto the "everything needs to make money because it's a capitalist society and I'm a legal adult" age.
Apparently the process is much harder in the meritocratic dev community where you have to either prove your salt or have some status/money to find some serious people, which I don't have the latter and I've yet to make the former, AND I missed out on my prime empty time by generally procrastinating. This is even worse since project leads generally are programmers who look for artists, while I'm starting on the other end.
Because of that, I have to focus on the one skill I'm adept at, which is 2D art, therefore I don't have time to master other skills while I focus on my own. I'm in sort of an existential crisis, but I'm obsessed with fulfilling a dream I had years ago, and
I can't give up... for some reason
(and no, there's been too many examples of how much SEGA doesn't want to tamper with Sonic fan works and games to say that there's gonna be legal issues, if I keep it a non-profit labor of love of course.).
tl;dr: I'm a 15 year old kid who's only skilled at 2D, but I'm serious enough about my project that I'll try whatever I can to develop it, however I'm not sure how to begin in making up a team and finding a suitable engine, which is why I'm asking in this thread.
But anyways, since zwzsg has spilled my beans, I guess I'll have to explain myself...
Well, I've completely abandoned my original idea (with the fan fiction setting and nondescript gameplay) for something far more realistic, which is to target the canon setting itself.
Secondly, I want to use the Sonic the Hedgehog IP in a way that makes it essential for the IP to be Sonic, and not just an RTS with the Sonic universe as a setting. By this, I mean fast-paced gameplay on long, mostly-linear maps, and potentially the ability to switch to a Sonic-style TPS mode.
My development model will be of "escalation", which means I only need to start with a programmer or two to get the basic framework going, and as it becomes more and more realized, more and more people will take it as a serious project and share their talent. That way I'm not looking for so many people when I'm developing it, because realistically... this is one heck of a crazy project.
I apologize if this becomes too much of an "empty pitch", but I'm proving as hard as I can about how it isn't, and about how serious I am with the project. I didn't even plan on revealing my plans for my project this early, because I wanted to get along with the community and find people before even pitching the idea to this community, but truth of the matter is... I'm just a poor, confused soul who isn't sure how someone like me (an unknown artist with an apparent lack of skills outside of 2D art, for now at least, with an insane idea) is able to find a team, which is the
real reason I made this thread; What do I do?
