Model detail vs texture detail: which takes more performance - Page 2

Model detail vs texture detail: which takes more performance

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Masse wrote:heh... i was just correcting the 1000 polys thing that was said
but caydr seems to know somewhat how many polys spring (his comp) can handle... and its seems to be allot
Afaik, the Q3 engine handles all polys as tris.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Well, its pointless anyway, because quads are divided into 2 triangles in the driver anyway...
(the only cards that EVER supported quads natively were the powervr ones IIRC).
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