Teamcolored (usually blue) models can be caused by either:
- Spring is not able to find S3O textures (should be in unittextures dir)
- No alpha channel on texture1
- Alpha channel is not inverted. If the texture with alpha is completely visible in the image software, it is completely teamcolored in spring. Likewise, if the texture image is completely invisible/transparent in the image software, it is completely visible (not-teamcolored) in spring.
All .S3O features have flipped polygons
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
how about reflectivity and such, how do I set those?
BTW pics of my new S3O here: http://taspring.clan-sy.com/phpbb/viewt ... &start=380
BTW pics of my new S3O here: http://taspring.clan-sy.com/phpbb/viewt ... &start=380