Dropped burst weapons
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Suggestion:
- If a dropped weapon has no burst tag, then use your hack to change it into a burst weapon with a burst of 8 or so and change the reloadtime to 5 or something stuff.
- If a dropped weapon has a burst tag, even a burst=1; then don't touch its TDF values and use them as they are.
Hopefully this should keep compatibility with old TA bombers while allowing new Spring only bombers to work like modders set them to.
- If a dropped weapon has no burst tag, then use your hack to change it into a burst weapon with a burst of 8 or so and change the reloadtime to 5 or something stuff.
- If a dropped weapon has a burst tag, even a burst=1; then don't touch its TDF values and use them as they are.
Hopefully this should keep compatibility with old TA bombers while allowing new Spring only bombers to work like modders set them to.
heh, AA Catapult (aka armraven), does fire from every single hole in the rack, pretty.
but it seems multylaunchrockets are not a burst weapon any more.
and there is a long (but simple?) script for fireprimary and queryprimary parts.
In burst weapons the pieces to query could have relation with a starting and ending firefrom piece number. hm.
but it seems multylaunchrockets are not a burst weapon any more.
and there is a long (but simple?) script for fireprimary and queryprimary parts.
In burst weapons the pieces to query could have relation with a starting and ending firefrom piece number. hm.