why does ai and player NOT have shared index?
Moderator: Moderators
Re: why does ai and player NOT have shared index?
so in your opinion I should not care about commander share?
Re: why does ai and player NOT have shared index?
As said would store all stats per teamID and only care about comshare when the stats get displayed.
Like instead of "Prorusher" have it display "Prorusher & Mastakillah" as title over stats graph or whatever.
That way you can finish everything 99% and just at end when bored can change teamIDToPlayername into teamIDToPlayersname
Like instead of "Prorusher" have it display "Prorusher & Mastakillah" as title over stats graph or whatever.
That way you can finish everything 99% and just at end when bored can change teamIDToPlayername into teamIDToPlayersname
Re: why does ai and player NOT have shared index?
it isn't JUST for player stats, that is one example. I need it for my color scheme settings as well as xp and a few other things down the road.
- PepeAmpere
- Posts: 591
- Joined: 03 Jun 2010, 01:28
Re: why does ai and player NOT have shared index?
I think its correct way, I would ignore shared command because of reasons i listed above.smoth wrote:so in your opinion I should not care about commander share?
In current games it has no sense (shared eco, commands conflict interpreation, etc.) and in hypotetical new game aiming to this style of play i still would prefere teams + alliances (in spring meaning) for constucting game mechanics, not players + teams (in spring meaning).