[Updated] Chili Endgame Stats v1.0 - Page 2

[Updated] Chili Endgame Stats v1.0

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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smoth
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Joined: 13 Jan 2005, 00:46

Re: [Updated] Chili Endgame Stats v1.0

Post by smoth »

Yeah
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: [Updated] Chili Endgame Stats v1.0

Post by Forboding Angel »

Funkencool wrote:Finally got to updating OP with my recent version. I messaged Forb with a link a few days ago and haven't heard anything so I'll assume that's a good sign it's mostly bug free.
No bugs found yet across something like 30 games. I think you're in good shape. :-D

Some of the positioning of elements could fit a little bit more nicely, but that's kinda beside the point.

As a thought, it seems like the endgraph gets put behind integral and some other chili widgets. Would be probably good if endgraph were on top of everything no matter what.
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Funkencool
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Re: [Updated] Chili Endgame Stats v1.0

Post by Funkencool »

Well that's good news.
and Good positioning is a constant struggle :regret:

I think I have the remedy for the layering and next time I open notepad++ I'll keep that in mind.
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