
That's why I seldom use them. Although I do take your point, they work very well for clearing up this sort of ambiguity.
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I only tried Core Prime, but it worked fine.Zaphod wrote:It looks very simple from the user point of viewHowever fact is that the skybox code hasn't changed for the last 6 releases or so. OpenGL is very state controlled. That means that you set certain lighting/texture/transformation states and the other calls are handled by OpenGL based on these states. It also means that if you don't reset states to a default value, other parts of the program are influenced by this. In short, this problem is hard to find
Could any of you test if running this spring build makes a difference?
http://taspring.clan-sy.com/dl/spring-0.67b1-nos3o.zip
I disabled S3O state setting in it, which is the only rendering thing that was really changed when the bug came up.
All praise Zaphod the greatZaphod wrote:Ok sorry ofcourse you had![]()
Test2:
http://taspring.clan-sy.com/dl/spring-blackmaptest.zip
This is with the S3O states set like in upspring, and better cleaning up, so who knows it might just work.
Best news I've heard all weekChocapic wrote:Thats interesting zaphod lol, i played yesterday in the server xta and aa games just fine, without noticing anything weird or buggy.
Ill put the normal .exe if i notice something weird