Area unload is broken in 91 - Page 2

Area unload is broken in 91

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Area unload is broken in 91

Post by knorke »

the middle of the concrete tile is still not possible to be used for unload when i use Spring.SetUnitBlocking
But a bit away from center it can unload? imo report as new bug...
and its automaticly dead when i set the tile as a feature.
you mean the feature dies? It might have gotten crushed.
Try high mass or crushResistance.
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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Re: Area unload is broken in 91

Post by PepeAmpere »

knorke wrote:
the middle of the concrete tile is still not possible to be used for unload when i use Spring.SetUnitBlocking
But a bit away from center it can unload? imo report as new bug...
Yes, exactly.
knorke wrote:
and its automaticly dead when i set the tile as a feature.
you mean the feature dies? It might have gotten crushed.
Try high mass or crushResistance.
It dies, becouse every unit with isFeature=true die (its said in wiki of UnitDefs) so the unit wrecke model should be there instead of unit defined in unit definition (no dead model defined in my case, so nothing there).
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