Steam Greenlight - Page 2

Steam Greenlight

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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smoth
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Re: Steam Greenlight

Post by smoth »

That would be spiffy if the zk guys could get that
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SwiftSpear
Classic Community Lead
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Re: Steam Greenlight

Post by SwiftSpear »

I support this, but the spring lobby system and the fact that we have made the project so modular in how it loads mods/maps/ai and what not, has held back projects wanting to do this type of thing in the past. Our structures are currently a bit too much free as in free beer where as steam works better with things that are very self contained units of software.

I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
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Forboding Angel
Evolution RTS Developer
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Re: Steam Greenlight

Post by Forboding Angel »

Well, I have done it quite convincingly with evo. Unfortunately, I have always been hampered by the lobby / lobby server situation.

However, between using notalobby and running my own dedicated hosts, I have more or less solved the problem.
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PicassoCT
Journeywar Developer & Mapper
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Re: Steam Greenlight

Post by PicassoCT »

so forb volunteers? excellent! Good man.

Seriously, dont you think we should wait until EA copys the greenlight stuff for origin and then try it there?
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AF
AI Developer
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Re: Steam Greenlight

Post by AF »

SwiftSpear wrote:I support this, but the spring lobby system and the fact that we have made the project so modular in how it loads mods/maps/ai and what not, has held back projects wanting to do this type of thing in the past. Our structures are currently a bit too much free as in free beer where as steam works better with things that are very self contained units of software.

I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
Whereas historically youve argued in favour of the very thing you're saying is preventing us on the grounds of community fragmentation.


If a game developer decides their game is appropriate and submits it to green light then yay, good luck to them.

But anyone who submits springrts.com as their URL or attempts to submit the engine itself is in all honesty, being stupid.

I doubt that Valve would have this as the next source forge of free games
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SwiftSpear
Classic Community Lead
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Re: Steam Greenlight

Post by SwiftSpear »

AF wrote:
SwiftSpear wrote:I support this, but the spring lobby system and the fact that we have made the project so modular in how it loads mods/maps/ai and what not, has held back projects wanting to do this type of thing in the past. Our structures are currently a bit too much free as in free beer where as steam works better with things that are very self contained units of software.

I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
Whereas historically youve argued in favour of the very thing you're saying is preventing us on the grounds of community fragmentation.


If a game developer decides their game is appropriate and submits it to green light then yay, good luck to them.

But anyone who submits springrts.com as their URL or attempts to submit the engine itself is in all honesty, being stupid.

I doubt that Valve would have this as the next source forge of free games
I believe it's a good thing still, and it's appropriate in the context of what this project has been for many years. But yes, I recognize it as an obstacle for developers wanting to use spring as a springboard for their own title, as opposed to wanting to produce something free for the small community that already exists.

Strictly speaking, the sheer fact that we use the GPL licence hints towards the former as our ideology anyways. That's why I feel when threads like this come up that I need to say I'm not against any developer that is willing to put in the effort to use spring as a platform for their own isolated project. I think there's room for both places.

It would be much appreciated if you did credit the website if you're going to make an offshoot project though :)
luckywaldo7
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Re: Steam Greenlight

Post by luckywaldo7 »

smoth wrote:That would be spiffy if the zk guys could get that
ZK was rejected previously because of no income solution iirc. Greenlight offers nothing truely new. except 'easy enough for a caveman to do it'.

There are a very few "completely free to play" games, but it is special cases like, published by NASA that are free.
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smoth
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Re: Steam Greenlight

Post by smoth »

So essentially if valve cannot get their cut. :|
luckywaldo7
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Re: Steam Greenlight

Post by luckywaldo7 »

I don't hate valve, people need to earn their bread somehow, but they aren't the glorious saviors of free gaming some people make them to be I think.
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smoth
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Re: Steam Greenlight

Post by smoth »

No doubt, gotta, keep the servers running etc. Just saying, it sucks.
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PicassoCT
Journeywar Developer & Mapper
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Re: Steam Greenlight

Post by PicassoCT »

You know.. compared to the others guys around (except desura).. valve aint that bad. They have been quite liberal, and have been supportive of indy-games were others just crunch them through the same dev process that big companys go (M$ im looking at you) or blantatly ignore them (Origin.. god, every time i hear that, it reminds me of WingCommander.. only EA could be that depraved, to use a raped corpse as figurehead)


But still, Spring wouldnt fit in with the crowd there. Why not try for Impulse? They should be desperate..
Feeltheschadenfreude
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Joined: 31 Aug 2012, 07:52

Re: Steam Greenlight

Post by Feeltheschadenfreude »

To address the speculation I saw earlier in the forum I didn't submit spring for the greenlight submission and I have no idea who did. Hell, I don't even live in Brazil.
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Forboding Angel
Evolution RTS Developer
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Re: Steam Greenlight

Post by Forboding Angel »

Valve is great, but they are invested in games with a pay model. That is absolutely fine, I haveno problems with that. Desura is open to free games and are great to work with. Imo every spring game should throw in with Desura. They are a great bunch of guys and have asked for more interest from other spring games, but about the only one really mature enough is ZK.

ZK uses the one-click install method which is not very good as it kinda spiders all over the place. It also isn't good because it doesn't keep it's files to itself, meaning that it could cause conflicts with other spring games in the future.

With some work, KP could be made ready. S44 seems to always be in a state of flux and from what I understand no one but flozi has really done anything with it in a long time.

*Shrugs* Spring in general is in a pretty sad state. While I and zk have made the most of it, much of our solutions have been us fighting the engine in one way or another. ZK hasn't had the privilege of fighting the lobby system (other than a few particulars). Let me point out how fun that is /sarcasm.

If you guys really want to see forward movement launch forward at light speed, encourage ALL devs to work at single install games, instead of continuing this pathetic model of all games under one crappy roof.
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Rumpelstiltskin
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Re: Steam Greenlight

Post by Rumpelstiltskin »

Isnt this because the engine devs are diconnected from the game devs and vice verse?
When each group works for itself, on what it wants this is what you get...
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AF
AI Developer
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Re: Steam Greenlight

Post by AF »

The problem with the 'community' arguements is they all justify themselves at some base level with a 'isnt big enough' or 'too small' arguement.

If you wall off the village and weld the doors in and out shut, it'll never become a city.
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Silentwings
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Re: Steam Greenlight

Post by Silentwings »

Isnt this because the engine devs are diconnected from the game devs and vice verse?
I can't speak for you, but most mod devs are not disconnected from engine devs. Actually, I'd say I've found the engine devs here to be very receptive.

(And even if you are, place a bug on mantis with proper description and a replay/infolog and it will get looked at within a couple of days.)
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Forboding Angel
Evolution RTS Developer
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Re: Steam Greenlight

Post by Forboding Angel »

Players do not belong here. Players belong in the communities of the games they are playing.

Just because slamming everything under one roof is convenient for a few people here, doesn't mean that it is a good model.

Spring is an Engine. Not a game.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Steam Greenlight

Post by zwzsg »

PicassoCT wrote:Why not try for Impulse? They should be desperate..
May I remind you that there is already a Spring game for sale on Impulse?
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Steam Greenlight

Post by Silentwings »

Does anyone know how much P.U.R.E. is played/downloaded since it went commercial?
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PicassoCT
Journeywar Developer & Mapper
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Re: Steam Greenlight

Post by PicassoCT »

Forboding Angel wrote:Players do not belong here. Players belong in the communities of the games they are playing.

Just because slamming everything under one roof is convenient for a few people here, doesn't mean that it is a good model.

Spring is an Engine. Not a game.
But what if i made a game named Spring. .. :D
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