Steam Greenlight
Moderator: Moderators
Re: Steam Greenlight
That would be spiffy if the zk guys could get that
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Steam Greenlight
I support this, but the spring lobby system and the fact that we have made the project so modular in how it loads mods/maps/ai and what not, has held back projects wanting to do this type of thing in the past. Our structures are currently a bit too much free as in free beer where as steam works better with things that are very self contained units of software.
I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Steam Greenlight
Well, I have done it quite convincingly with evo. Unfortunately, I have always been hampered by the lobby / lobby server situation.
However, between using notalobby and running my own dedicated hosts, I have more or less solved the problem.
However, between using notalobby and running my own dedicated hosts, I have more or less solved the problem.
Re: Steam Greenlight
so forb volunteers? excellent! Good man.
Seriously, dont you think we should wait until EA copys the greenlight stuff for origin and then try it there?
Seriously, dont you think we should wait until EA copys the greenlight stuff for origin and then try it there?
Re: Steam Greenlight
Whereas historically youve argued in favour of the very thing you're saying is preventing us on the grounds of community fragmentation.SwiftSpear wrote:I support this, but the spring lobby system and the fact that we have made the project so modular in how it loads mods/maps/ai and what not, has held back projects wanting to do this type of thing in the past. Our structures are currently a bit too much free as in free beer where as steam works better with things that are very self contained units of software.
I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
If a game developer decides their game is appropriate and submits it to green light then yay, good luck to them.
But anyone who submits springrts.com as their URL or attempts to submit the engine itself is in all honesty, being stupid.
I doubt that Valve would have this as the next source forge of free games
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Steam Greenlight
I believe it's a good thing still, and it's appropriate in the context of what this project has been for many years. But yes, I recognize it as an obstacle for developers wanting to use spring as a springboard for their own title, as opposed to wanting to produce something free for the small community that already exists.AF wrote:Whereas historically youve argued in favour of the very thing you're saying is preventing us on the grounds of community fragmentation.SwiftSpear wrote:I support this, but the spring lobby system and the fact that we have made the project so modular in how it loads mods/maps/ai and what not, has held back projects wanting to do this type of thing in the past. Our structures are currently a bit too much free as in free beer where as steam works better with things that are very self contained units of software.
I think it would be possible to get spring, or a spring based project, on steam however via greenlight. There are just development hurdles to jump for whomever would undertake such a project.
If a game developer decides their game is appropriate and submits it to green light then yay, good luck to them.
But anyone who submits springrts.com as their URL or attempts to submit the engine itself is in all honesty, being stupid.
I doubt that Valve would have this as the next source forge of free games
Strictly speaking, the sheer fact that we use the GPL licence hints towards the former as our ideology anyways. That's why I feel when threads like this come up that I need to say I'm not against any developer that is willing to put in the effort to use spring as a platform for their own isolated project. I think there's room for both places.
It would be much appreciated if you did credit the website if you're going to make an offshoot project though :)
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Steam Greenlight
ZK was rejected previously because of no income solution iirc. Greenlight offers nothing truely new. except 'easy enough for a caveman to do it'.smoth wrote:That would be spiffy if the zk guys could get that
There are a very few "completely free to play" games, but it is special cases like, published by NASA that are free.
Re: Steam Greenlight
So essentially if valve cannot get their cut. 

-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Steam Greenlight
I don't hate valve, people need to earn their bread somehow, but they aren't the glorious saviors of free gaming some people make them to be I think.
Re: Steam Greenlight
No doubt, gotta, keep the servers running etc. Just saying, it sucks.
Re: Steam Greenlight
You know.. compared to the others guys around (except desura).. valve aint that bad. They have been quite liberal, and have been supportive of indy-games were others just crunch them through the same dev process that big companys go (M$ im looking at you) or blantatly ignore them (Origin.. god, every time i hear that, it reminds me of WingCommander.. only EA could be that depraved, to use a raped corpse as figurehead)
But still, Spring wouldnt fit in with the crowd there. Why not try for Impulse? They should be desperate..
But still, Spring wouldnt fit in with the crowd there. Why not try for Impulse? They should be desperate..
-
- Posts: 2
- Joined: 31 Aug 2012, 07:52
Re: Steam Greenlight
To address the speculation I saw earlier in the forum I didn't submit spring for the greenlight submission and I have no idea who did. Hell, I don't even live in Brazil.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Steam Greenlight
Valve is great, but they are invested in games with a pay model. That is absolutely fine, I haveno problems with that. Desura is open to free games and are great to work with. Imo every spring game should throw in with Desura. They are a great bunch of guys and have asked for more interest from other spring games, but about the only one really mature enough is ZK.
ZK uses the one-click install method which is not very good as it kinda spiders all over the place. It also isn't good because it doesn't keep it's files to itself, meaning that it could cause conflicts with other spring games in the future.
With some work, KP could be made ready. S44 seems to always be in a state of flux and from what I understand no one but flozi has really done anything with it in a long time.
*Shrugs* Spring in general is in a pretty sad state. While I and zk have made the most of it, much of our solutions have been us fighting the engine in one way or another. ZK hasn't had the privilege of fighting the lobby system (other than a few particulars). Let me point out how fun that is /sarcasm.
If you guys really want to see forward movement launch forward at light speed, encourage ALL devs to work at single install games, instead of continuing this pathetic model of all games under one crappy roof.
ZK uses the one-click install method which is not very good as it kinda spiders all over the place. It also isn't good because it doesn't keep it's files to itself, meaning that it could cause conflicts with other spring games in the future.
With some work, KP could be made ready. S44 seems to always be in a state of flux and from what I understand no one but flozi has really done anything with it in a long time.
*Shrugs* Spring in general is in a pretty sad state. While I and zk have made the most of it, much of our solutions have been us fighting the engine in one way or another. ZK hasn't had the privilege of fighting the lobby system (other than a few particulars). Let me point out how fun that is /sarcasm.
If you guys really want to see forward movement launch forward at light speed, encourage ALL devs to work at single install games, instead of continuing this pathetic model of all games under one crappy roof.
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: Steam Greenlight
Isnt this because the engine devs are diconnected from the game devs and vice verse?
When each group works for itself, on what it wants this is what you get...
When each group works for itself, on what it wants this is what you get...
Re: Steam Greenlight
The problem with the 'community' arguements is they all justify themselves at some base level with a 'isnt big enough' or 'too small' arguement.
If you wall off the village and weld the doors in and out shut, it'll never become a city.
If you wall off the village and weld the doors in and out shut, it'll never become a city.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Steam Greenlight
I can't speak for you, but most mod devs are not disconnected from engine devs. Actually, I'd say I've found the engine devs here to be very receptive.Isnt this because the engine devs are diconnected from the game devs and vice verse?
(And even if you are, place a bug on mantis with proper description and a replay/infolog and it will get looked at within a couple of days.)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Steam Greenlight
Players do not belong here. Players belong in the communities of the games they are playing.
Just because slamming everything under one roof is convenient for a few people here, doesn't mean that it is a good model.
Spring is an Engine. Not a game.
Just because slamming everything under one roof is convenient for a few people here, doesn't mean that it is a good model.
Spring is an Engine. Not a game.
Re: Steam Greenlight
May I remind you that there is already a Spring game for sale on Impulse?PicassoCT wrote:Why not try for Impulse? They should be desperate..
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Steam Greenlight
Does anyone know how much P.U.R.E. is played/downloaded since it went commercial?
Re: Steam Greenlight
But what if i made a game named Spring. .. :DForboding Angel wrote:Players do not belong here. Players belong in the communities of the games they are playing.
Just because slamming everything under one roof is convenient for a few people here, doesn't mean that it is a good model.
Spring is an Engine. Not a game.