Did you miss the link in my post? http://springrts.com/phpbb/viewtopic.php?f=23&t=28341Ilves wrote:Dating from times when I was a SAGE modder me and mastodonts of 3d-art used making a separate map for tank's hull, turret (in case if it's comparable to the hull) and threads (to make them animated via texture sliding).FLOZi wrote: The short answer is no. The longer answer is "it's possible but slow"
And obviously, I'm not going to remake this map and others too
So my question is whether somebody can implement a possibility of having multiple textures? I know I ain't the first one who's asking for this, Spring needs it for further development as much as I do![]()
Also animated tracks is almost certainly possible with customShader gadget (seem to recall having discussed this with jk at some point).
Dead easy with lua, I even made something similar for battletech game (capture flag point which spawns defensive turrets around itself which enemy has to destroy before retaking flag)- capturing small 4-5 building towns via capturing "town hall" building to generate resources. It's like in DoW\CoH, but these "strategic points" consist of several buildings, which can be destroyed (thus lowering the income) and self-rebuilding themselves with time.
THIS has a 'perks'/special abilitiy selection system, picking units etc has been done with deployment mode in CA.- an Army Manager, a menu where you can make your own faction out of proposed units\buildings\special abilities
S44 has almost exactly this (GUI is via default spring buildmenu, and aircraft are selectable once they arrive (but that is trivial to change)).- indirectly controlled aircraft. I click a button on the GUI and select the place on the map where aircraft should start working, and it flies there from map's beyond and attacks ground targets\defends airspace.
S44 has infantry produced in squads, there is code in THIS for squads where the units 'follow the leader' etc- squaded infantry
I don't know of anyone who's done it yet, but it certainly sounds doable.- BFME1 style base-building. You start with a main building and concreted zone around it. On the concrete you have "Build here" slots clicking on which you can select a building to be built.
Almost any game logic you can imagine can be done, graphical and map limitations (no tunnels, under/over bridges etc) are more likely to be an issue.Yeah, it's not few what I'm asking for, but who said our dreams should be easy