question regarding current development status - Page 2

question regarding current development status

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dotch
Posts: 5
Joined: 17 Jul 2012, 16:47

Re: question regarding current development status

Post by dotch »

Don't worry, I am not going to run away screaming, because of some harsh treatment.
I will get into Spring and eventually BAR and try to catch up on the development status, thanks for explaining all the steps.
And eventually, I will try to contribute by writing something.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: question regarding current development status

Post by smoth »

DOTCH: yeah man, I believe it, just some people here think the slightest statement not sugar coated is going to drive people off. What time zone are you in? do you post on MODDB? Are you able to run spring in high settings? Do you do any image editing? if so what tools have you used?
nightcold wrote:Well few people even have the skill set to significantly contribute.
Screenshots and making posts? you just wrote a wall of text, you can make a news post. You may need some coaching but yeah.
nightcold wrote:What you are asking for is also a lot. You expect people to drop their own hobbies and interests to start something that they can’t even begin to make heads and tales of(you also assume they even have that much interest in game development). Which will take hours and hours to even begin to understand and get a feel for what is what, on top of putting in the actual man hours to do the job.
You are saying it takes hours to gobble up information from behe? The guy is interested in the project, that natural interest would make the hours become minutes and before he knows it, his BA hobby would be ENRICHED not reduced. Who knows this would likely not be the end for him, it may lead into new areas of interest and allow him to grow as a human being
nightcold wrote: People have not established the habits of work that you and the other developers have, it is far harder for them than you think.
Excuses. Everything seems harder at the onset but you learn and get better.
nightcold wrote: Imagine the sc2 developers telling the community to make their own mod every time they would say offer feedback or talk about the balance.
Starcraft 2 is a commerical game, where people PAY to play it, the developers are PAID to make it regardless of players. Spring and it's game are community driven. Like a pot luck, and if no one brings food, none of us eat. People need to come into the contribution pool as people come and go it is important to keep the development pool health or spring WILL die some day.
nightcold wrote:Instead of thinking of people as object of utility for you and spring development, maybe you should start thinking about them as people.
I do, and as people, I see them as capable of growth, critical thinking and being more than just passive. Some people lack the confidence to try until someone says "hey, that's bullshit you can do it." People like Dotch doing news do not help me, they help BA. I am not a BA team memeber, I lurk and help various projects where I can. That is how the content developers work you do not see it but that doesn't mean it isn't happening. The level of collaboration is huge here! The content developers here are like a weird sort of family all raising stubborn kids(our games).
nightcold wrote: I don’t see the problem on updating people on progress(it feeds people’s interest in the mod), taking a screenshot and posting it on a forum that you already spend a ton of time on takes very little effort. If you can’t handle all the pressure of the feedback, maybe you can ask peeps to tone it down a bit. Or maybe you can remove the possibility for feedback but still post updates (lock thread). But if your game does not get played because you can’t handle a bit of feedback regarding your bankrupt gameplay philosophy which removes all gameplay tension and makes the gameplay a constant boring steam of units with no consequences in regards to the overwhelming majority of the decisions you make/macro management/micro management, now that is your fault.
BA isn't my game. I help with it, like all other games. My game was/is fine.
nightcold wrote: Dotch, just ignore smoth he is just sour about the fate of his mod/ “game”
Nightcold, you really like to hold grudges man. Your post was ok until you decided to make personal attacks at the end. Look, my project is fine, you really don't see what I am doing but assume a great deal. This leaves you speaking out of assumptions which bring you to incorrect conclusions. the fate of my project is fine, if anything, the decision I made allows me to take it to places the old story and designs didn't allow for.
dotch
Posts: 5
Joined: 17 Jul 2012, 16:47

Re: question regarding current development status

Post by dotch »

smoth wrote:DOTCH: yeah man, I believe it, just some people here think the slightest statement not sugar coated is going to drive people off. What time zone are you in? do you post on MODDB? Are you able to run spring in high settings? Do you do any image editing? if so what tools have you used?
timezone: cest / utc+2 (central europe)
I can run Spring on high settings and have access to/experience with adobe creative suite.
Furthermore I could load models into Maya and render them if that is of any help.
But I am not familiar with MODDB.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: question regarding current development status

Post by smoth »

Good, this puts you in a compatible time zone with behe.

You may want to see if Marciolino can get you posting rights to the BAR website: http://springrts.com/phpbb/viewtopic.php?f=44&t=28275

the maya render stuff is excellent, bullshots and glamours for backgrounds help sell stuff!

Moddb is just a curiosity, they give some extra publicity. Essentially you can copy paste your blog post onto there and get extra exposure.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: question regarding current development status

Post by Silentwings »

Status of BAR is work in progress and it's at least a few months away ;) You might like to check out http://imolarpg.dyndns.org/trac/balatest/wiki/ToDoList for a list of what's happening.

For the record, it doesn't take a huge amout of 'skills' to help develop spring content like BAR. All it really takes is some spare time, wiki reading + guesswork and being friendly to someone knowledgeable who you can go to with questions.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: question regarding current development status

Post by BaNa »

Dotch: Beherith is away atm, but he will be back in a week or so, he is the one who has the most precise picture of how far along we are.
AFAIK a lot of work has happened in the background. Core remodel is complete. ARM nowhere near that but a lot of progress has been made. Missions, ui, lobby, sound all need to be done but people are working on some of those.

If you can help, I'm sure it would be appreciated. Help with modelling what is left of arm would probably be a godsent.
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