Terrain Inspiration Thread - with images - Page 2

Terrain Inspiration Thread - with images

Discuss maps & map creation - from concept to execution to the ever elusive release.

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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Kinda reminds me of that map..
Image
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PepeAmpere
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Re: Terrain Inspiration Thread - with images

Post by PepeAmpere »

enetheru wrote:Kinda reminds me of that map..
Image
Yep
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Image
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smoth
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Re: Terrain Inspiration Thread - with images

Post by smoth »

I would hate to cut that lawn
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Image
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PicassoCT
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Re: Terrain Inspiration Thread - with images

Post by PicassoCT »

enetheru wrote:Image
This is implementable. All you need is a gaiaUnit, which basically consists of a rockyPieces collection, and a well executed randomgen, seeded with the mapCoords (so its deterministic always the same feature at the same coord).. and there you are.

+You have controll over the direction it falls when it gets Killed.
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Image
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Zion National Park, Utah
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Big Bend National Park, Texas
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PicassoCT
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Re: Terrain Inspiration Thread - with images

Post by PicassoCT »

enetheru wrote:Zion National Park, Utah
Image
Not so fast.. not so fast..


http://springfiles.com/spring/spring-maps/echo-canyon

Image
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

PicassoCT wrote: Not so fast.. not so fast..

http://springfiles.com/spring/spring-maps/echo-canyon

Image
looks like it could do with some detail splatting and normal mapping
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PicassoCT
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Re: Terrain Inspiration Thread - with images

Post by PicassoCT »

Uses splatmaps.. but doesent have normalmaps.. seems i m doing it wrong.. anyone of the gurus ready to tell me where i turned towards the dark path?
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

PicassoCT wrote:Uses splatmaps.. but doesent have normalmaps.. seems i m doing it wrong.. anyone of the gurus ready to tell me where i turned towards the dark path?
I was just looking at the screen shot. I'll download the map and have a better look.
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Image
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PicassoCT
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Re: Terrain Inspiration Thread - with images

Post by PicassoCT »

watermap feature yes..

terrrain nooo.
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Anarchid
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Re: Terrain Inspiration Thread - with images

Post by Anarchid »

Maybe doable with parallax. If not parallax (because vertical stretching), maybe doable as a feature cliff (loosely matching terrain + nonblocking unselectable irreclaimable feature + reclaimable features for overhangs [if any]) ... +parallax just because parallax is so cool.

I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

Anarchid wrote:I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
I'm not sure features as terrain is quite viable yet.. because of the shading differences. it would stick out

just another reason I should learn to code.
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PicassoCT
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Re: Terrain Inspiration Thread - with images

Post by PicassoCT »

To the lua, to the mouse, till sweat drips down my brows-

Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
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enetheru
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Re: Terrain Inspiration Thread - with images

Post by enetheru »

PicassoCT wrote:To the lua, to the mouse, till sweat drips down my brows-

Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
haha, i have absolutely zero time for anything at the moment.. i think i'm even in negative time(putting things off that i should do to do other more fun things)

I need a holiday
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Anarchid
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Re: Terrain Inspiration Thread - with images

Post by Anarchid »

I'm not sure features as terrain is quite viable yet.. because of the shading differences. it would stick out
1) That's what decals are for.
2) They are SUPPOSED to stick up.
3) And yeas, i'm trying to conconct a techdemo for this, but i always get dragged away by other stuff (nerfing things and promoting compatibility-breaking callback extensions mostly)
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