
Terrain Inspiration Thread - with images
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Re: Terrain Inspiration Thread - with images
Kinda reminds me of that map..


- PepeAmpere
- Posts: 591
- Joined: 03 Jun 2010, 01:28
Re: Terrain Inspiration Thread - with images
Yepenetheru wrote:Kinda reminds me of that map..
Re: Terrain Inspiration Thread - with images
I would hate to cut that lawn
Re: Terrain Inspiration Thread - with images
This is implementable. All you need is a gaiaUnit, which basically consists of a rockyPieces collection, and a well executed randomgen, seeded with the mapCoords (so its deterministic always the same feature at the same coord).. and there you are.enetheru wrote:
+You have controll over the direction it falls when it gets Killed.
Re: Terrain Inspiration Thread - with images
Zion National Park, Utah


Re: Terrain Inspiration Thread - with images
Big Bend National Park, Texas


Re: Terrain Inspiration Thread - with images
Not so fast.. not so fast..enetheru wrote:Zion National Park, Utah
http://springfiles.com/spring/spring-maps/echo-canyon

Re: Terrain Inspiration Thread - with images
looks like it could do with some detail splatting and normal mapping
Re: Terrain Inspiration Thread - with images
Uses splatmaps.. but doesent have normalmaps.. seems i m doing it wrong.. anyone of the gurus ready to tell me where i turned towards the dark path?
Re: Terrain Inspiration Thread - with images
I was just looking at the screen shot. I'll download the map and have a better look.PicassoCT wrote:Uses splatmaps.. but doesent have normalmaps.. seems i m doing it wrong.. anyone of the gurus ready to tell me where i turned towards the dark path?
Re: Terrain Inspiration Thread - with images
watermap feature yes..
terrrain nooo.
terrrain nooo.
Re: Terrain Inspiration Thread - with images
Maybe doable with parallax. If not parallax (because vertical stretching), maybe doable as a feature cliff (loosely matching terrain + nonblocking unselectable irreclaimable feature + reclaimable features for overhangs [if any]) ... +parallax just because parallax is so cool.
I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
Re: Terrain Inspiration Thread - with images
I'm not sure features as terrain is quite viable yet.. because of the shading differences. it would stick outAnarchid wrote:I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
just another reason I should learn to code.
Re: Terrain Inspiration Thread - with images
To the lua, to the mouse, till sweat drips down my brows-
Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
Re: Terrain Inspiration Thread - with images
haha, i have absolutely zero time for anything at the moment.. i think i'm even in negative time(putting things off that i should do to do other more fun things)PicassoCT wrote:To the lua, to the mouse, till sweat drips down my brows-
Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
I need a holiday
Re: Terrain Inspiration Thread - with images
1) That's what decals are for.I'm not sure features as terrain is quite viable yet.. because of the shading differences. it would stick out
2) They are SUPPOSED to stick up.
3) And yeas, i'm trying to conconct a techdemo for this, but i always get dragged away by other stuff (nerfing things and promoting compatibility-breaking callback extensions mostly)