Just beautiful.
And yeah, as much as I want to worship the ground you walk on... where'd you get the skybox? There's no way you made that yourself!
New Map: Nightscape
Moderator: Moderators
Yah I sorta notice that now, it looks like a nightish map lit with moonlight from the skybox but ti looks more like midday from the lighting.
Make the lighting a little more atmospheric, maybe more darker yellow or a bit of blue, a bright colour standing out like that from the ground is whats causing the slight problem.
Solve that problem and you have one of the prettiest maps for Spring in existence.
Make the lighting a little more atmospheric, maybe more darker yellow or a bit of blue, a bright colour standing out like that from the ground is whats causing the slight problem.
Solve that problem and you have one of the prettiest maps for Spring in existence.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Heheh, it was quite good when I played it... with 8 players.NOiZE wrote:Very nice map however i think wind is a bit too high
and the metal extrator radius is way to small..... now we get entire fields of mexes again..
Seriously, this is a cramped map for the playercounts needed to make that kinda minerals reasonable.
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Nice map, although I have two remarks:
* The metal extraction radius is too small. Just like Noize said, increasing it would stop your base from getting all too crowded by metal extractors ...
* The green-white speckled texture in the areas where grass turns into sand is a bit hard on the eyes, especially when there units on top of it. You could try to make it less speckier.
* The metal extraction radius is too small. Just like Noize said, increasing it would stop your base from getting all too crowded by metal extractors ...
* The green-white speckled texture in the areas where grass turns into sand is a bit hard on the eyes, especially when there units on top of it. You could try to make it less speckier.