abma already answered this. And no it doesn't define the FPS wanted, it defines how much time is spend in rendering code during reconnecting (it's 15% currently), so if you got a fast machine you get more FPS than a weak machine that renders always at the minimum of 2FPS.zerver wrote:There is some new feature for ST spring that allows you to choose how much FPS you want during reconnect. I do not know the details, but if you have more than the good old 2FPS during reconnect, this is probably the reason. jK knows the full story.Beherith wrote: 2. ZK reconnects slow as hell. MT BA reconnects at same rate as normal BA but retains good fps throughout. IMO reconnect is none slower than it was. Skewed perception on your side.
And I don't see a reason why this should be configurable... if at all there should be a lua way to disable engine rendering during that time (so lua can draw a progressbar or something) and limit to 30FPS (w/o engine drawing the drawframe time is <<1ms).