BA 7.66 Fixed area reclaim and cons getting stuck - Page 2

BA 7.66 Fixed area reclaim and cons getting stuck

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BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: BA 7.66 Wall building...

Post by BaNa »

very_bad_soldier wrote:
GuyNoir wrote:Mark out the stretch of wall you want and watch in awe as the T2 conbots randomly construct portions of it. In fact get them to just build one bit of wall and gaze in wonder as they build it, then reclaim it. :roll:
I can confrim this. Happens for dragon teeth too. IIRC I saw this quite a while ago already. So I think its an engine issue but not a new one. Not sure though.
I had it with *gasp* tech anni the other day
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: BA 7.66 Wall building...

Post by Niobium »

very_bad_soldier wrote:
GuyNoir wrote:Mark out the stretch of wall you want and watch in awe as the T2 conbots randomly construct portions of it. In fact get them to just build one bit of wall and gaze in wonder as they build it, then reclaim it. :roll:
I saw this quite a while ago already. So I think its an engine issue but not a new one. Not sure though.
It's been around forever, can be avoided if you use the build split widget (which is default in BA now?) and have less cons than there are wall bits.
GuyNoir
Posts: 11
Joined: 22 Jan 2012, 15:48

Re: BA 7.66 Fixed area reclaim and cons getting stuck

Post by GuyNoir »

Niobium wrote:
very_bad_soldier wrote:
GuyNoir wrote:Mark out the stretch of wall you want and watch in awe as the T2 conbots randomly construct portions of it. In fact get them to just build one bit of wall and gaze in wonder as they build it, then reclaim it. :roll:
I saw this quite a while ago already. So I think its an engine issue but not a new one. Not sure though.
It's been around forever, can be avoided if you use the build split widget (which is default in BA now?) and have less cons than there are wall bits.
Ah, so not a bug but a feature. Cheers.
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