There are a few other tweaks you can make (and some I'm working on) which will mostly let you get pretty close to SupComII's flowfield-style movement. Mostly.myself @ http://springrts.com/phpbb/viewtopic.php?p=513980#p513980 wrote:It is just a function of relative mass (and speed and impact angle). So, give heavy tanks appropriately large mass-values in their UnitDefs compared to the light squishy peons.
Pathfinding and group movement improvements
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Re: Pathfinding and group movement improvements
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				luckywaldo7
 - Posts: 1398
 - Joined: 17 Sep 2008, 04:36
 
Re: Pathfinding and group movement improvements
Are you using vanilla XTA or a special dev version? (Would like to compare mass values)
			
			
									
						
										
						Re: Pathfinding and group movement improvements
Kloot wrote:There are a few other tweaks you can make (and some I'm working on) which will mostly let you get pretty close to SupComII's flowfield-style movement. Mostly.myself @ http://springrts.com/phpbb/viewtopic.php?p=513980#p513980 wrote:It is just a function of relative mass (and speed and impact angle). So, give heavy tanks appropriately large mass-values in their UnitDefs compared to the light squishy peons.
Im impressed oO amazing job...
As zrwsg said, what i need to enable them?, what i need or fix to enable the new pathing system?
Re: Pathfinding and group movement improvements
+1luckywaldo7 wrote:Are you using vanilla XTA or a special dev version? (Would like to compare mass values)
- Forboding Angel
 - Evolution RTS Developer
 - Posts: 14673
 - Joined: 17 Nov 2005, 02:43
 
Re: Pathfinding and group movement improvements
Kloot, tell me what to do and I'll implement it in evo.
			
			
									
						
										
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				Google_Frog
 - Moderator
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 - Joined: 12 Oct 2007, 09:24
 
Re: Pathfinding and group movement improvements
Mass already has at least one function and is balanced for impulse in ZK. Could you use a new tag such as pathingMass?
			
			
									
						
										
						Re: Pathfinding and group movement improvements
mass is used by transports too. (to decide what/how much they can pick up)
			
			
									
						
										
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				Google_Frog
 - Moderator
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 - Joined: 12 Oct 2007, 09:24
 
Re: Pathfinding and group movement improvements
transport mass should be extracted too.
I think each unit/weapon/feature tag should do one and only one thing. If a tag affects behaviours that are not directly related it should be split into multiple tags. Games should get to decide upon the correlations between technically unrelated mechanics.
			
			
									
						
										
						I think each unit/weapon/feature tag should do one and only one thing. If a tag affects behaviours that are not directly related it should be split into multiple tags. Games should get to decide upon the correlations between technically unrelated mechanics.
- KingRaptor
 - Zero-K Developer
 - Posts: 838
 - Joined: 14 Mar 2007, 03:44
 
Re: Pathfinding and group movement improvements
Well it's not really that big a deal in this case since all three mass values should be reasonably correlated. But yes, separation would be nice.
			
			
									
						
										
						