Whole base starts to blink - Page 2

Whole base starts to blink

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Whole base starts to blink

Post by Jools »

I mean the blinking itself, not the lag issue. What says your units have to blink when you have lag, is it possible to disable the blinking?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Whole base starts to blink

Post by PicassoCT »

Mmmh.. blink white is the colour of gaia.. so i assume, if the lua is trashing.. some emergency shut off takes place, to prevent sim from going on.. and this emergency shutoff could be a team unassign peace agreement? Nobody gives orders. Nobody fights, till we got controll of the situation again.. and the lua is allowed to pile up again..

No dev though.. just devducing..
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Whole base starts to blink

Post by Silentwings »

I haven't had a look to check, but my memory is that this is implemented by the engine.
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Whole base starts to blink

Post by Jools »

Yeah, I think so too.

The question is if it can be overridden. There is a Spring.GetTeamColor
and a Spring.SetTeamColor. The Get-function returns r,g,b,a but the Set-function only allows to set r,g,b.

Is the thing implemented by changing the alpha maybe? If it's not, the that function could disable blinking.
Post Reply

Return to “Balanced Annihilation”