Whole base starts to blink
Moderator: Content Developer
Re: Whole base starts to blink
I mean the blinking itself, not the lag issue. What says your units have to blink when you have lag, is it possible to disable the blinking?
Re: Whole base starts to blink
Mmmh.. blink white is the colour of gaia.. so i assume, if the lua is trashing.. some emergency shut off takes place, to prevent sim from going on.. and this emergency shutoff could be a team unassign peace agreement? Nobody gives orders. Nobody fights, till we got controll of the situation again.. and the lua is allowed to pile up again..
No dev though.. just devducing..
No dev though.. just devducing..
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Whole base starts to blink
I haven't had a look to check, but my memory is that this is implemented by the engine.
Re: Whole base starts to blink
Yeah, I think so too.
The question is if it can be overridden. There is a Spring.GetTeamColor
and a Spring.SetTeamColor. The Get-function returns r,g,b,a but the Set-function only allows to set r,g,b.
Is the thing implemented by changing the alpha maybe? If it's not, the that function could disable blinking.
The question is if it can be overridden. There is a Spring.GetTeamColor
and a Spring.SetTeamColor. The Get-function returns r,g,b,a but the Set-function only allows to set r,g,b.
Is the thing implemented by changing the alpha maybe? If it's not, the that function could disable blinking.