XTA Mod Update - Page 2

XTA Mod Update

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Should the new XTA patch be released to TA players

Poll ended at 25 Nov 2005, 20:50

Yes
8
42%
No
2
11%
Don't Care
9
47%
 
Total votes: 19

User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

err i wasn't its still R/P/S just not artificially OK. a game without R/P/S erm Battle For Middle Earth until 1.03 has unbalanced balancing! :P that can't be R/P/S as gandalf counters all with knights as do mumakil with LD etc. damn imbalanced game...1.03 is going to be the shit! :D
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Lindir The Green wrote: But any game with any strategy will have elements of R/P/S. Because R/P/S and strategy are both about guessing what your opponent will do and reacting accordingly. XTA is just a game of R/P/S but with a theoretically infinite number of hand gestures that work variable amounts against other ones. But then since it is real time it also adds some reflexes and quick decision making into the mix.

You think knowing this I could design a good game :evil:
Wow... i nerver thought of it that way....
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