Try to keep perspective - Page 2

Try to keep perspective

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Try to keep perspective

Post by Forboding Angel »

Jools wrote:Image

Can someone hook me up with the grass texture used here? that is REALLY nice!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Try to keep perspective

Post by PicassoCT »

Thats behes moor...
everything behe touches gets "really nice".. check out magic forrest
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Try to keep perspective

Post by Jools »

I guess you make a fair point. Yes, if you unbind the scale from what we are familiar with, the human system, I suppose you could have whatever scales you want. If that's the purpose, then it would be nice if the reader is introduced into this new system with some words of text.

This is because you can't use a different physics system as a disclaimer, but you can use it as a story. Again my opinion. I'm just thinking about the end-user.

Oh, and the Commander is not supposed to be human scale.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Try to keep perspective

Post by smoth »

Jools wrote:Oh, and the Commander is not supposed to be human scale.
Lol yeah I am with you he isn't human sized but I CBA to dig up the images I made going over his scale to back you up on it.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Try to keep perspective

Post by Forboding Angel »

And when it comes right down to it. Honestly, who gives a shit?
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