mobile factory revisited - Page 2

mobile factory revisited

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: mobile factory revisited

Post by PicassoCT »

knorke wrote: I do not want to commit myself to other projects at the moment..but good luck ofc.

lol. Whole thread above is commitment to all other projects.. :D

Knorke is allmende.. ;)

But you get why this library thingy would be cool. I mean.. people just dont look it up, besides the lua-api. They rarely look at spring questions if not linked. But if this came along with the lua standard lib of every spring... tard-da - Mobile factorys everywhere.
Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Re: mobile factory revisited

Post by Broker »

and when we see the fatboy from Suprime Commander in BA? ))))))))))))))))))))))
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: mobile factory revisited

Post by PicassoCT »

fratboys everywhere, every evening?

Still, Knorkes factory is neater then my approach.. i admit that..
Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Re: mobile factory revisited

Post by Broker »

PicassoCT wrote:fratboys everywhere, every evening?

Still, Knorkes factory is neater then my approach.. i admit that..
land battleship. good idea of mobile factories. Of course it is not clear how it will be in the game.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: mobile factory revisited

Post by knorke »

it is not BA but this game uses the script..if you want to test it ingame: http://springrts.com/phpbb/viewtopic.php?f=14&t=30577
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