New Map: Alaska
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- GrOuNd_ZeRo
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- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- if you use OTA style metal distribution the metal should be visiable on the texture imo
It does NOT use OTA style metal distribution!
- Also the wind value is way to high imo 25-30 !!!! could better be 5 - 25 or something
Yeah I agree there, but I figured Alaska would have very high winds during blizzards and such, too bad I have no snow to illustrate that.
- The background blue is way to bright imo
I disagree, if you look at pictures of snowy places at night it's suprisingly blue.
It does NOT use OTA style metal distribution!
- Also the wind value is way to high imo 25-30 !!!! could better be 5 - 25 or something
Yeah I agree there, but I figured Alaska would have very high winds during blizzards and such, too bad I have no snow to illustrate that.
- The background blue is way to bright imo
I disagree, if you look at pictures of snowy places at night it's suprisingly blue.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Oh that's what you meant, well everyone is always complaining about too much metal, I sure could have added blobs of metal all over the place and have large mex radius, but this seemed to fix the problem much easier, and I don't want no ugly ass OTA style metal patches on my map.NOiZE wrote:did u even look @ the metal map?