New release! Spring 83.0 is out! - Page 2

New release! Spring 83.0 is out!

Discuss Spring news, such as fresh releases and press coverage, here.
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: New release! Spring 83.0 is out!

Post by koshi »

Deployed Ubuntu packages for 10.04 to 11.04 too.
gilboa
Posts: 41
Joined: 29 Apr 2010, 01:20

Re: New release! Spring 83.0 is out!

Post by gilboa »

I'm the Fedora spring maintainer.
Just to be certain: I should rename spring-0.82.7.1 to spring-83? (In words: Spring version eighty three?)

- Gilboa
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: New release! Spring 83.0 is out!

Post by device »

gilboa wrote:I'm the Fedora spring maintainer.
Just to be certain: I should rename spring-0.82.7.1 to spring-83? (In words: Spring version eighty three?)

- Gilboa
no, it seems to be a new version, you should not rename the old one.

Good joke by the way
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jandd
Posts: 17
Joined: 05 Jan 2010, 13:30

Re: New release! Spring 83.0 is out!

Post by jandd »

device wrote:
gilboa wrote:I'm the Fedora spring maintainer.
Just to be certain: I should rename spring-0.82.7.1 to spring-83? (In words: Spring version eighty three?)
no, it seems to be a new version, you should not rename the old one.
I think the question was more about 0.82.x vs. 83.x (as in "Has the leading zero been stripped intentionally?")
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New release! Spring 83.0 is out!

Post by smoth »

Yes
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: New release! Spring 83.0 is out!

Post by hoijui »

the version is called 83.0, not 0.83, and not 83.
we did not make a mistake.
if it would have been a mistake, it would have been fixed 100 times already by now. mak us brain.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: New release! Spring 83.0 is out!

Post by jamerlan »

hoijui wrote:if it would have been a mistake, it would have been fixed 100 times already by now. mak us brain.
Versioning change for such projects is not usual change. And I did not noticed this change. That is cool that gilboa bring attention for this one!

How to enable dynamic ligtening? Game developers should add support for that?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: New release! Spring 83.0 is out!

Post by Tobi »

Congrats on making the release, lets try now to not wait this long for the next version :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New release! Spring 83.0 is out!

Post by smoth »

jamerlan wrote: How to enable dynamic lighting? Game developers should add support for that?
Nothing is free..
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: New release! Spring 83.0 is out!

Post by zwzsg »

knorke wrote:that is not the final version that will be released or is it?
framenumbers in chat etc?
I hope as well that the frame numbers in chat will be removed in the real release.

Otherwise I feel loved by the addition of:
- added Spring.ClearWatchDogTimer
- always add the "geovent" FeatureDef
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New release! Spring 83.0 is out!

Post by MidKnight »

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New release! Spring 83.0 is out!

Post by MidKnight »

:-(
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: New release! Spring 83.0 is out!

Post by Google_Frog »

Looks good. The pathfinder works a lot better and the UHM is a nice features. There are also some nice little generalisations added (although not as many as I'd like).

What's the limit on "add network bandwidth limits per player to prevent malicious command spam"? With custom formations players legitimately give several hundred commands per second.

What was the behaviour before "remove hardcoded enter-crashing-state-on-death behavior for aircraft" and how would you replicate it?

It's a shame that aircraft refuel/repair has been completely broken because that makes it unusable for ZK.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New release! Spring 83.0 is out!

Post by knorke »

zwzsg wrote:I hope as well that the frame numbers in chat will be removed in the real release.
Also the camera keys thing, seems like two small oversights that could potentially be very annoying.

My favorites are:
- /reloadCEGs
-the functions to manipulte metalmap and some others
-unit voices do not overlap and drone like some dubstep remix if you click too much. Finally playing Spring with sound enabled!
-cegs for piecetrail dont have to use that silly blabla_0 blabla_1 naming scheme anymore
-autocomplete for /give <feature> (showed me how many unused "unit_dead" features i have to clean from unitdefs)
-more error messages when stuff is broken modside!
-no more inside-out units when transporting/applying impulse
-f11 list omg u so small!

Dont like:
-silly low fps forces me to /advmapshading 0 even though shadows worked just fine in 0.82.7 :?
-25% chance of locking up on alt tab
(but maybe just have to try different drivers)
gilboa
Posts: 41
Joined: 29 Apr 2010, 01:20

Re: New release! Spring 83.0 is out!

Post by gilboa »

hoijui wrote:the version is called 83.0, not 0.83, and not 83.
OK. Thanks.
v83.0 will be pushed next week.
we did not make a mistake.
if it would have been a mistake, it would have been fixed 100 times already by now. mak us brain.
Gaah?
It was a question, not a personal attack - nor was it intended as one.

- Gilboa
wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: New release! Spring 83.0 is out!

Post by wolas »

If we talk about packaging

I would be quite happy if spring would be in debian volatile section, because older version often is useless, but thats quite impossibe I guess :/

>>Some packages aim at fast moving targets, such as spam filtering and virus scanning, and even when using updated data patterns, they do not really work for the full time of a stable release. The main goal of volatile is allowing system administrators to update their systems in a nice, consistent way, without getting the drawbacks of using unstable, even without getting the drawbacks for the selected packages. So debian-volatile will only contain changes to stable programs that are necessary to keep them functional.

I WANNA MULTIPLAYER BACK.... buuu :regret:

The reality is will recompile when zero-k will start using 83
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: New release! Spring 83.0 is out!

Post by Jools »

Also I noticed this that the word ally-team has accidentally slipped into the game. Please change it to team. Thx.

http://img812.imageshack.us/img812/8269 ... 00006s.png

Also: is there a way to automatically enable the /advmapshading 0 command, so I don't have to start each game by typing that.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New release! Spring 83.0 is out!

Post by AF »

Jools wrote:Also I noticed this that the word ally-team has accidentally slipped into the game. Please change it to team. Thx.

http://img812.imageshack.us/img812/8269 ... 00006s.png

Also: is there a way to automatically enable the /advmapshading 0 command, so I don't have to start each game by typing that.
This is factually correct, not broken, your ally team != your team.

The reason this appears broken is because team sharing is rare these days, as such ally teams have been shortened to 'teams' and teams has been renamed to 'player'.

Go start a battle and have someone share the same ally and team numbers as you and watch as you both control the same units.
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: New release! Spring 83.0 is out!

Post by device »

I was testing (for myself) the AIs one by one, and the second or the third one on the list , did not make a move. Sometimes it's commander attacks back, sometimes not, but never starts to build or stg.

I suppose it is a failure, how can I help debugging it :?: ? :?:

Any news about the official server going 0.83? :roll: :mrgreen:
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